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ShangXian

67 Game Reviews

18 w/ Responses

This was a really fun game despite after a while arm hurts or finger, depending what you were using. Music is relaxing and I found funny the possibility to change skin XD
I also liked how the thicker the layer was, the easier it was to lick it off.

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Tips:

I would recommend a tablet with the pen or a mouse alternatively because with fingers movements are slower compared with those of the mouse/tablet pen. I also suggest to perform circular movements instead of up-and-down movements because this will pay off in the inner layers where you will see how fast they will disappear.

Secret Medal:

While other medals are pretty straightforward, the secret medal is not immediately direct to think about since it's hidden. So in order to get it, lick off all layers but the yellow one (the layer before the bubble gum). Once you reached it, press B or double click to bite it and break your teeth. Now you can enjoy 100 points.

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Thank you for making a short but funny game. Maybe if you want to make a sequel you might add power-ups and different levels. It's a fun game that I would see it as a game series too unless you have already done this (I discovered this game only today). Either way, nice job!

Awesome game 10/10 if I could vote 10 instead of 5 but consider this a personal 10 from me. I loved everything about it, first the drawings. Seeing Mindchamber's style blasted the level of coolness of this game by 100, then I loved the overall gameplay even if with keyboard pressing S tired a bit my poor middle finger XD but I enjoyed it nevertheless. I loved so much the music which fits perfectly both the cityscape in the background and M-Bot himself.

Before playing it I thought it was more an emulation of M-Bot moderation powers (I initially didn't read the tags to not let myself influenced) but then I was pleasantly surprised by seeing it is actually an action, shooter, horizontal flight game. I loved so much the 3D-like vibe it gives me when I move M-Bot and I see other characters coming at me (cars included), and combined with the elaborate graphics made the experience really enjoyable. Time really flew. I liked the battles against regular enemies, mini-boss and the main boss. A thing that surprised me was how the score which is also the health bar gets affected if M-Bot is hit by something (whether it's an attack, a car or a wall). When I was running through the city I didn't initially noticed that but then in the final battle I understood the connection XD

I liked so much the introduction of the main boss, it truly gave me a strong late 90s videogame vibe from Nintendo or Sega. The whole game gave me this vibe. It would be a great 3D flash game, and I would love to see other games like this or even different genres featuring the all bots with Mindchamber's style. That would be great imho. The final battle was very fun and challenging to fight and after being beaten the first time, I could learn quickly the main strategy to avoid main attacks minus the metro tram attack. That was the only one I still struggle to completely avoid, but others were easier once you noticed the pattern; stay away from cars as long as possible from their attack range, jumps a lot, and attack the attacks Co-Lab launches at you in order to send them back to him. Nice name for the boss, my mind also read it as "collab", even if the name implies some sort of science behind him. I like both the victory and defeat artworks in case you defeat or not the boss. Nice perspective in the victory artwork. When I beat him I was so happy because it was satisfying beating him after the series of attacks and dodges.

I will replay it again to get other medals and because it's honestly quite enjoyable. Great job to everyone from the programmer, the artist to M-Bot himself. You guys rule!

MindChamber responds:

Thanks for the kind words and in-depth review! we were aimg for that 90s killer instinct retro 3D rendered vibes, Im glad you caught that!

Once again I want to thank @magnus727 for the walkthrough of this game that allowed me to reach level 50 for the most part even though some quizzes were easier to get, but because the game has been updated and new levels have been added, making the 100 points medal more difficult to get, I want to repay him by giving the solutions to levels 51-70 I managed to obtain through many trials and errors so he can update his walkthrough guide for those who still struggles to complete the game.

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Without any further ado here the guide:

LV. 51 with the cannon hit the "X" symbol of 10+10X10=30 so it becomes 10+10+10=30
LV. 52 type "5" (the idea came from looking at the number of petals of the flower)
LV. 53 click on the blue circle 12 times but stop when it changes colours (in my case it became yellow first and the second time green), once it becomes blue again finish to click on it in order to reach 12 times
LV. 54 type the missing word "over" so the sentence to type is "I'll get over it"
LV. 55 type "wise guy" (here the pun is phonetic since Y is pronounced as "wi")
LV. 56 type "0"
LV. 57 type "electric blanket"
LV. 58 type "no one to blame"
LV. 59 type "1024"
LV. 60 type "design"
LV. 61 type 19 (hint: drag all flowers and once you don't see any further flower popping from the one you are clicking on then you have reached the maximum number of flower which is 19)
LV. 62 type "cashew"
LV. 63 type "thunderstorm"
LV. 64 type "polite" (that was pretty easy to guess)
LV. 65 first I will give you a hint: break one of the lightbulbs by clicking on it, I broke the last one at the right. Then you can turn off the switches. I turned off the third one starting from the left and the fourth one always starting from left
LV. 66 here you have to remove 6 sticks to create literally the word "TEN" so in the first set of sticks, remove stick from the left, right and bottom and you got the letter T, then in the second set just remove the stick on the right and you get the letter E, and finally in the last set of stick remove those from the top and bottom so you can see the letter N. Now you have made TEN out of 6 sticks.
LV. 67 KKKKKKKKK type "canine" (I had epiphany with police dogs which are also called K9s)
LV. 68 hint: don't waste time looking at the sentence, it's all correct. The real type is in the request to find the typo in the sentence, so click on "sentnce"
LV. 69 Meta Meta Meta Meta four metas, so type "metaphor" (a nice pun between it and 4 metas)
LV. 70 type "checkpoint"

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Et voilà! Now you can finish all 70 levels. Thank you very much for this game, I truly enjoyed it, the music is very catchy, it makes you focus on tasks, I like the bright pink colour and the challenges. Many made me genuinely laugh because in some cases (many of them actually) you had to think outside the box (even literally sometimes). It was very satisfactory being able to solve the rest of puzzles by myself since no one, except me at the moment I am writing this review, had obtained the 100 points medal (last one was 1/12/2024 or 12/1/2024 if we want to use US time notation), reached the new levels. The only critique is the font of the text that is a bit difficult to read sometimes, for example in level 57 I had some troubles reading the final letter of ELCR ? but besides this I have no other things to point out.

Again thank you! I really enjoyed the mental challenges, well balanced and very fun to experience. Keep it up!

This is a nice pixel game about dressing up a wizard girl. I enjoyed the style, vivid colours and the music. I always fond of chiptune music because it relaxes me, helps with the game and brings me childhood memories. The game has two medal, two secret medals to unlock. One of them is pretty straightforward as it requires to dress up the girl, but the thing that makes it slightly challenging is the order in which you have to put them.

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In order to unlock this medal you have to put them on but in a correct order and to see if one has put them correctly, the game gives a hint: they disappear behind other clothes. I've noticed that when I played it for the first time when I was putting the hats on. I've noticed that the cowboy one didn't disappeared, so I thought that I first need to put short hair with ears, then long hair with ears and finally hats on (black hat first, then cowboy hat). Other clothes were easy to guess in terms of order.

Bras and underwear:

I begun with white bras and underwear, then I put the light blue and white bras and underwear. I then opted for the bustier, black bras and black shorts. Finally I put the swimming suit.

Dresses:

I started with the red dress, then the black cat suit (the black dress with the cat tail) and I put on the maid suit since I know some people like to mix the outfits and create cat maid clothes. Then I combined first the yellow dress and the jeans one to give her a farmer look. Brown shirt, kimono and finally the seifuku (aka sailor suit of Japanese school uniforms).

Socks:

Black lingerie, grey underpants, black underpants with the two white stripes, white socket, white glove, black short sockets (I don't know if putting it before made them disappear behind other clothes, I've noticed that following this order they disappeared), eye patch, black mask and glasses. I admit the mask and eye patch gave me some problems because I initially didn't know what the hell they were since I kept placing them on the legs or feet XD I tried until I discovered what they really were after I put them on the face.

Shoes:

I left shoes as last one following logics. Black shoes, red shoes, small black boots, black sneakers, pink roller skates and finally flip flops (these might a bit tricky to notice them at first but look closely in the bottom part of the room, next the treasure chest).

After this she will turn green and you should have the medal.

The second secret medal was a bit strange to notice immediately but I've noticed that the arrow changed into a hand if I reached the bottom right corner of the bedroom. I clicked on the the cracked brick and the medal unlocked. I just don't know what 6452 means but oh well, what matters is that I got my medal :P

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It was a fun experience made of trials and errors at least for the mask, eye patch and cowboy hat. Following logics helped me to get things right. Nice job with this game and I admit I laughed when she turned green XD she has a funny look.

EvanMMO responds:

thanks for playing! the secret code is used to unlock a cosmetic item in another game I posted on this site, "RetroMMO". also the order of putting on all the clothes doesn't matter lol, just have to put everything on

This is a really lovely game, the artstyle is simple and I love the roughness of linearts because it combines well with the topic of the game: tide up your room. I also noticed the pixel chix reference in the style, nice job. The music is adorable too, it's relaxing and helps to focus on the task.

And this brings to the main core of this game: it's a puzzle game where you have to figure out the correct sequence of cleaning the room without killing the poor girl. I admit I laughed many times when I killed her because of the funny pose she has when she gets killed and the sudden death sequence in case you get wrong the cleaning order. I killed her with the ball and the bad air many times, because I had a hard time figuring out how to do it properly. But I liked the challenge it posed me and I would like to give my little help to those who are still struggling or might struggle to get the correct sequence.

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After many failed attempts, I finally got the order right so here how to clean the room:

1) click the automated cleaner at the right
2) click the ball to start removing the dust, this will increase the level of the cleaner to LV. 2
3) click on the window, the cleaner will increase to LV. 3
4) click the future washing machine
5) click the girl (she will be at maximum level) and this will increase the window's level to 2

Now just wait for everything to increase to their maximum level and enjoy your cleaned room and medal.

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Thanks for making this lovely game. I enjoyed its initial challenging form.

34 on my first round, now that I tried it a second time I reached 64 but enough about score (yes, I've found Luigi), it's time to review this game after I participated this amazing collab that taught me some interesting elements about pixel art. I really love how it turned out and participating in the making of made this collab and game even more appreciated by me because I see a piece of me put in there.

Everyone did an amazing job with their artwork, you can see the many styles and different skill levels and even in those who are not mainly focused on pixel art, like me, really put effort with the shading, colours and outlines. Some designs were simple, others were more detailed but all had in common the fact they were made with passion and creativity. I liked how some well-known NG characters had a personalized note around them (for example Pico and Otis just to mentions a few). My heart melted when I saw and I had to find Mella since she is linked to Tankmas ADVENTure 2024, a game and collab I could participate. It was an intense experience so seeing her made me go "awwwwwwwwwww".

I admit that I have never played Wanted, the Newgrounds version is the first version with which I interacted with and I really like how it can be quite challenging. One thing I loved immediately, since the first time I played it, was the variability of the challenges. Some are more easy others more difficult even if the speed of the heads increases as you go on during the game. The game forces you to be focused already at early stages even though the challenges are manageable for the first 45ish levels. The graphics are very beautiful and the fluid movements, I like the transition between the various characters.

Music is very spot on with its low and fast tones. It helps the concentration a lot. It was a lot of fun creating the character designs and this experience taught me the importance of symmetry in pixel art when you want to draw a character looking directly at the viewer or if you want to create something symmetrical. Once again congratulations to everyone who contributed to this project, from the game development, the pixel art to the music. Thank you to those who played it and left comments. I don't know which character design I love the most, everything is just spot on.

I admit it is an addictive game in terms of beating your personal best and unlocking the medals. I will try again to see where I get. I wonder if there will be something similar or related to Pixel Day next year, I think so and in this case I will gladly participate again. I love Pixel Day because it allowed me to explore a genre I never considered to be part of my artistic production even though it's not prominent. I hope everyone had a nice Pixel Day, see you next year!

p.s. I found very funny being defeated by my own pixel work, A-bot more specifically, during round 64 XD

SmoshyM responds:

Thank you so much!!

Jolatoons responds:

This thing they really liked

I think this is a game with the potential to become more interesting if some perks or abilities are added. The graphic is very simple and I like the old flash games vibes it gives me. In some aspects it reminds me of UFA: https://www.newgrounds.com/portal/view/183575

The colours and simplicity of background and overall design highly reminds me of and I like it because it gives me a nice nostalgia feel.
Controls are slightly difficult to use when you initially start to play for the first time because when you hit the arrow keys to move left or right the ufo goes at high speed and you need to hit the opposite key to stop it. This makes movements a bit wonky if the mere goal of the game is to destroy infinitely the cars. It would be a nice element if it is inserted in a skill-based match where you have to skillfully control the ufo in roder to avoid crashing against the borders.

In that case I would love these sudden movements because the context would require ability and concentration. Another element I feel to suggest to improve the game is adding further levels with gradual, increased difficulty counterbalanced by some updates (powerful lasers, shields etc.) that you can get once reached a certain score or goal (i.e. destroy 100 cars). To make the game even more stimulating I would suggest adding some medals for example "destroy 5 cars", "avoid borders for 5 minutes" and so on. I don't mind at all the simple graphic of 2000-2010s, it's nice but adding more features like the ones I suggested would make the game more interesting. I reached 119 score but only because I got bored since there is nothing more to do except for destroying cars. If humans counterattacked for example this would make the game more challenging and so with more playability. Nice choice for the music, it fits the dangerous atmosphere.

So to conclude my humble review; add some features like challenges, levels, medals, counterattack from people, updates, missions and the game becomes a lot more interesting of course if you can do, otherwise these suggestions might be applied for a potential future arcade game in case you want to make another one. This is why I gave 3 stars as score because I see a potential. Keep it up!

Ok I admit I really enjoyed this game, it was fun exploring each room and finding winners of the awards by clicking on objects^^ I was happy to see WheelieYellow reaching the second place at least, I love his series and deserves a lot. Now my mind memorized Aalasteir's voice without even looking at the description of who contributed because now I am used to his fun voice and laugh (thanks to his interviews), and speaking of Aalasteir, congrats for being the user of the year, totally deserved. I am very happy for you!

I am also happy for ElRamondGMD for the Newcomer Award^^ and despite Yatsufusa's wishes seeing them in the fourth place of the category of the Most Helpful user put a big smile on my face^^, congrats to Pingu for reaching the first place though! Lol, I can't help but to giggle at Tom Fulp nominated among the worst moderators XD because to me he's everything but a bad moderator but it's still cute seeing him in a category different than the usual Never Logs Off (I admit I voted Tom but for this year I will give my vote to DamnedByFate).

Now that I am exploring again the supporter forum (thank you Techno!) I know who to vote for the next Oddball nomination. I enjoyed this game also because it was first time I voted for the NG BBS so it's a bit like I took my small part with those votes. I can't wait to vote again this year! I liked the music choice, "Tripped Up" really fits well the chilling vibe the whole exploration of rooms has despite its escape the room overall vibe. I liked clicking on things to get the medals, most of them were pretty straightforward to get: just hover the arrow and click when the 'lil pointing hand appears but the last two achievements were a bit more difficult (the last one actually).

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I've noticed the symbol ☿: it's the symbol of Mercury which in Western Alchemy symbolises the principle of fusibility and volatility, Paracelsus mentions the three primes or tria prima which are Mercury, Salt and Sulphur. Fun fact: alchemists thought of mercury as the First Matter from which all metals were formed, not only Western alchemists but also Eastern ones. They thought it was the father of all metals so being able to control this equals to control the Matter, this is why in Classical India there are exercises aimed at retaining mercury inside the penis. This is still practiced among some alchemists.

Well, asides from this little alchemical excursus, this symbol I found across the room gave me the hint it was linked with the exit from this room. I clicked on them and then door but nothing, I couldn't find the last piece to solve this little minigame until I read a comment of a person who mentioned the TAB key. Thanks to this key I managed to get the last achievement, so I would like to share here how to get this one since only 21 people got it (at the time I am writing this review). The last achievement called "True Believer" can be obtained by following these steps:

1) click TAB key, you will see yellow rectangles that indicate you where to click (click with ENTER key instead of the mouse for this last achievement if you want to be more precise but nothing prevents you from clicking with the mouse too, I preferred ENTER because it was more convenient to my needs)

2) click on all ☿ symbols you see across the rooms (the first one is on the bookshelf next to the escape door, the second one is on the bed (click the left part of the screen to access the room), again left and you will see the third ☿ that is on the barrel

3) click again left to get to the room with the PC and click on the "B" of the "SHUN THE NON-BELIEVER" writing

4) again left and click on the door lock and enjoy your 50 points!

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Congratulations to all winners and to Little-Rena, Aalasteir and Pop-Tart for making this game! 5/5

See you the next BBBS awards!

First review of the year and I want to start by reviewing this intense experience that accompanied me and others (both those who were actively involved in the making of this awesome game and the players themselves) over the course of this month. Let's start by saying that it was one of the best gaming experience I had here on NG not only because it lasted an entire month but also because I was involved in the making one of the artworks featured on December 25th so this Tankmas ADVENTure has a special place in my heart: it's part of me.

I still remember the first day it was launched, I immediately went to play it not only to get the first medal but also to see the overall look of this journey and I like how simple it was: just a simple fire to roast marshmallows. And this brings to the first thing I loved about this game: marshmallow roasting. The first day I had difficulties and I kept burning it. I still remember when Tankmas Discord server members and I were just many Captains and G-Bots (I was G-Bot since I was supporter then) standing before this fire and keeping these marshmallows burnt. There were some bugs at the beginning, I still remember with affection the big black void square that appeared in the middle of the fire and all of us roasting burnt marshmallows as if we were offering to the Void divinity. I still remember when I saw Tom Fulp the first day the game was released, I still have the screenshots XD.

But if this minigame initially was just a funny joke to see who roasted the most, but then with the addition of high scores it became a very addictive game, to me at least but whenever I felt I roasted as many as I could but ofc I never reached the level of the only and true legend of this minigame: BeepBeeBbastard! I remember the first time I met her: it was a snowy day (in the game, where I live December was pretty much sunny or foggy at best) and I went to the fire to try to figure out how to roast these marshmallows and I saw this user with this funny username and the avatar of Boyfriend. I liked how the name fit perfectly the avatar because the first part of the name mimicked, in an onomatopoeia-like sound, the auto-tune noises Bf tends to do.

I started to see her every day and I liked the vibe she gave me: a tranquil user, peacefully enjoying the atmosphere and chilling before the fire while roasting marshmallows. I observed her and her roasting skills, I've noticed where she tended to position herself to optimize the roasting speed. She definitely mastered it but I wanted to master my roasting skills too. I initially failed a lot because I couldn't figure out how others managed to roast them. I just had to press Z at the right moment but in the initial phases it wasn't this obvious, why? I want to give a tip to those who wish to master this art: follow the sound.

What do I mean by this? I mean listen carefully the sound marshmallow makes, you will see different cooking degrees. I initially had to rely a lot to the sight in order to memorize the pattern of cooking stages and my roasting technique was very rusty at the beginning once I figured out I just had to press Z or SPACEBAR. Some of you might have seen me moving back and forth with the stick when I reached the penultimate cooking phase. It was clumsy but the more I practiced, the more I mastered it especially after I noticed that different locations around the fire give different roasting speed. BeepBeepBastard positioned herself at the right side of the fire (from the perspective of the player) with the feet touching the tips of a stick with a marshmallow impaled in the snow. I experimented this and I've noticed that it gave a fast roasting speed, but it has a downside for people like me who prefer calmer, slower and more patience approaches: you had to be quick in observing and pressing Z at the right moment.

So I preferred to do at my own pace until I finally reached my personal balance: I can now literally roast marshmallows with closed eyes. I don't need to see it getting roasted and reaching the perfect temperature, because now when roasting them I only rely on the sound it makes and I've noticed an interesting pattern: if I understood well by following each sound the marshmallow makes when hitting a cooking stage, there are 5 cooking stages represented not only visually but also acoustically. Each stage has a specific jingle with the next sound being high-pitched and at close range to the next one. If the sound distance between the first cooking sound and the second seems to be split in half (1/2), the distance between the second and third cooking stage is approximately 1/4, then 1/8 etc. When I first realized this I relied a lot on sight but finally on December 29th I reached my balance: relying only on the sound it makes. And I can reach nice streaks (even 20-30) by relying on sound while keeping my eyes closed and the finger on Z button. It works better for me to follow the sound rather the look of the marshmallow. It's a minigame I love because it is based on slowness, determination and patience, this is why it's not for everyone. I've seen some users giving up with the first burnt marshmallow. And around that fire I met some very nice users cheering for me while I reached 100 marshmallow in a row.

Sometimes it happened that I cheered or greeted BeepBeepBastard with those lovely stickers and I liked when she replied back. It's nice how that fire brought together many different users and even helped me to develop a skill I didn't think to have developed: roasting marshmallows only by following the sound they make when reaching the right temperature. And stickers were another part I loved because they are all awesome (I admit my favourite is the one with Jonny Utah and Tom kissing XD XD XD along with Pico, Skid&Pump, Edd, Isaac and others). I saw their evolution: from buggy to perfectly functioning ones.

Second element I liked where these ghosts around the hotel but I always wondered what is the purpose of the silent ghost that was first positioned before what then will become the hotel we learned to love and then was put where the Little Candles present is. I don't want to believe I am the only one who tried to speak with him every day of the month XD seriously, I tried to talk to him each day but I always got the "..." reply. Mmmhhhhh....very mysterious. Each ghost has his/her own personality expressed by their speech patterns and I liked that a lot. I loved how the game developed during the month, how each present was added (I loved every single submission posted, I could see the talent and creativity of each artist who put a piece of their soul in this big project).

I loved the style of each character used as skin to chose: we started as Tankmen, G-Bots and Picos and then exploded in a variety of characters. I image Tankmen first arriving in this place and exploring it, then each NG character its appearance. I initially stuck with Red Knight from Castle Crashes since I like them but my love at first sight was Skid and still now I keep using it. I haven't see many Pumps, the only one I remember is Pumpadoodles, a very talented artist I follow who makes great Skid and Pump art. I still have the screenshot of me roasting marshmallows with BeepBeepBastard and Pumpadoodles watching us. This inspired me to draw a fanart to celebrate this experience. I am already making it.

I liked meeting staff members of the game sometimes across the game map and another thing I loved were the music. I congratulate with each musician, you made each day or group of days (some songs could be listened over two or even three days). I've noticed the contrast between other songs and today's song. Today's song has a more somber and melancholic vibe, as if the end has been reached and it gave me a strong feel of nostalgia, that's very rare I experience nostalgia for something that is only one month old. I tend to develop it after an average of four month because that's the period in which I tend to form first memories of an event I experience.

This song looked like Christmas Ghost that brings every thing away and now only a pale memory of what Tankmas has remained, towering on dusted objects used to make this Tankmas memorable. It's still a great song, it fits perfectly the spirit (no pun intended or maybe not :))))
It's very difficult to say which song I loved the most but I think that Starcat Ft. Saulo Mid - Merry TankMas!, Holiday Memories - Tankmas 2024, Santa's Gone, It's Beginning to Look a Lot Like Christmas and Ode to Snow are among my favourite songs of this game, especially Ode to Snow because it differs from others because of the synthwave vibe it was, the sound it makes truly makes me feel winter, it's cold but not a dangerous cold, a distant yet refreshing cold that gets warmed by a fire. I listened to it while I was studying too.

I really liked the addition of dialogue trees to NPCs and how they gave you different dialogues if you used a specific skin linked to said character.

Movies were a part I enjoyed a lot especially NGTV Christmas Marathon, Sketch Collab and Dr. Good's Christmas Special but each movie was fantastic because it combined the spirit of the holiday with NG humour which is always a good thing! Comics were another great thing I loved, and I loved them all especially "Pico and Friends Bringing Smiles to All Kids" and "Tankmas Chronicles" (nice reference to "Pico saves Tankmas" of the previous Tankmas). I just love VoicesByCorey's voice acting, his voice fits Pico perfectly. I first discovered him with Pico vs Bear, and then I could enjoy his voice in these Tankmas comics.

I also appreciated a lot that our Pico Cross pieces were included in the game, everyone did an amazing jobs, kudos!

After all this long walltext I want to conclude this review with a personal thank to everyone: from developers, musician, artists to players I met in the game. Thank you for making all of this possible! It was deep honour to be part of this experience and I hope to participate to the next Tankmas (I will participate again). This was my second favourite collab I took part (the first was the Great Homer Collab) but in terms of emotional connection got the first place because I saw its birth, development and evolution. Thank you to everyone! I hope everyone had a serene Christmas/winter holiday. Keep rocking!

Albe responds:

Thanks for playing!! We really appreciate your experience across the month and we're glad you had fun and discovered all the things this huge project had to offer. Have a great 2025!!

This is a really lovely game that made me think hard during the hardest levels of stage 3 but also previous stages were fun to enjoy and find a solution to both pain and collect all stars in order to get a higher score. The ninja looks very adorable, levels are well designed and the level of difficulty is balanced according to the stage. Some levels were easy to solve while others required to think outside the box, especially the last ones. Others were difficult but with a bit of mechanical thinking you can pass through.

I also liked the design of each stage from the village to the big city and how each stage colour is reminiscent of the paint you have to use to colour walls. The music is very catchy and helps to keep focused on the task. The level of difficulty keeps the player engaged to continue solve it even after some failed attempts. Trials and errors are another strategy after all but also looking carefully how each level is structured is important, especially in the big city. I admit level 25 was more difficult than level 30 to me but I enjoyed it nonetheless.

I've experienced some harder puzzle games (traps, enemies, time running out, etc.) that can make you feel frustrated so playing a more casual game like this was a nice gesture from the developer so even those who are not hardcore players can still enjoy this 'lil adorable gem. The game has the potential to expand its gameplay and why not a bit of lore but still I liked it a lot and I would recommend it to everyone especially casual players and medal hunters since you can get them all in one sitting.

I also admit I was quite surprised not to see a limited number of moves to complete a level, this would have added a bit more difficulty and thinking process, but I am fine with this solution too. I was also glad to obtain 69,200 points. I didn't expect. Really cool game, keep it up!

The more I discover about Newgrounds, the more I see different worlds, flavours and hues.

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