*clapping sounds*
Bravo, bravo, bravo! This game has officially entered in my personal list of my top 5 most favourite games I ever played here on NG. I wish I had discovered it ages ago, but finally I discovered it today and I played until end. It was an intense experience that blended very well with my nature: exploring slowly an environment, studying it, and completing collectibles 100% if I can, and even in case I can't, I will do it again. I loved the procedural-like mechanics of the gameplay where you gradually build yourself. In a way it reminded me a pregnancy and a birth because the character started off as blind or at least with a very blurry sight, typical of altricial species (species who need parental care since the beginning in which the young are underdeveloped at the time of birth, but with the aid of their parents mature after birth). Our movements were very slow at the beginning because we didn't even had legs and we were defenseless against even the most common enemies, just like a baby that starts his/her first steps in the world. I immediately noticed there were something very off in the mother, her words felt very cold and toxic, almost narcissistic. I say this because narcissistic parents, when they have children, tend to use the golden child syndrome as way to validate their narcissistic behaviours and set of values by favouring a child and scapegoating another in case they have more than one child. I've sensed that when the protagonist mentioned his brothers, I could sense his need to be validated, to please people. Even his brothers were used by this mother as they all ended up falling down one by one. So sad...
The graphic of the game fits perfectly the metroid-like games and the sense of emptiness with this limited colour palette besides the blue, green and red as main background colours of these three big levels. And speaking of levels, I adored exploring them all. The game truly managed to keep me engaged for almost 90 minutes (yes, I've taken my time to explore and simply observe the map. I liked how each of them, and even each sub-section, made you think and try to find solutions while seeing part of the map you have yet to explore. The slow-paced rhythm of the game at attaining upgrades made it very enjoyable to explore and even completing 100% with the letters. I liked getting them all after finishing main story. Hahahahah, the run part gave me anxiety due to the time XD but I enjoyed it nonetheless because with all my upgrades I can go through everything.
Another strong point of this game, and many games should take inspiration from your, is the sense of accomplishment after getting upgrades, and yet the mother was never satisfied. She always wanted more, because she wants control. That's typical of narcissistic parents and people in general (how I hate them with a burning passion due to all the hurt they generate to others, even destroying mirro neurons in their victims that only therapy can re-build from scratch). The game also managed to play with the player's emotions because it created a sense of attachment to K.O.L.M. and seeing it being about to be destroyed hurts even more after everything you did to please that mother.
I've found a funny glitch that happened to me after I tried to get another plate piece for the sentence at the beginning of the game, I show it here:
https://www.newgrounds.com/dump/item/0c9abd470e4d0177db020c5b69e6e1e9
When I tried to slide through the narrow area, I slipped outside the map and I saw the map changing angle and the camera began to take a look at the direction where the robot fell down XD basically zooming out the map.
I've seen the ball enemy floating outside the map, it was funny because I could go through the area without worrying about it. Nothing wrong actually, I found it creepy and funny at the same time. I simply restarted the game and I was happy, after clicking "continue", that I was in the same area to get the metal piece with the letter.
The music was another fantastic element that added a further layer to the game with its melancholic musical signature, in one of them "Counting down the hours", made me cry while playing it and I had to stop briefly to recover myself. It's a deep, touching game that has all traits I love and want in a game:
-touching music whether it's sad, melancholic, happy or epic, I don't care as long as it suits the mood of the plot and levels.
-engaging gameplay with a strong sense of accomplishment after getting a power-up regardless of its difficulty (I've played some badly-drawn games that satisfied me in terms of accomplishment and I still remember them with affection).
-clear controls (I liked how you were guided, like a child actually, in using the different keys to progress in the game).
-story (it's not mandatory for me that a game should always have a story, but in the case it has one, it should be coherent and add a sense of a developing plot that unveil through the game, even with small hints).
This game had everything I want in a game, this is why I gave it 5 stars but in my heart it was 10 stars, it's truly beautiful and I will play it again because I genuinely love it and I grew attached to the lore. I know there is a second game. I will play it after I will recover from this one. Congratulations for the FP and other trophies, truly deserved and yes "it's kinda like metroid" ;)