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ShangXian

20 Game Reviews

6 w/ Responses

This is honestly one of the best games that I've played here not only because it touched a delicate theme that still affect many people across the world, even in LGBTQ+ friendly countries, but also because it showed some aspects of family dynamics, turn taking systems and way of interacting of Asian families, more precisely East Asia (the subtle tatemae/honne-like system way of communicating suggested me so).

I loved the simple and minimalist atmosphere of the game, grey colours and absence of music. To me grey here is a symbol of the subtle hues that communication and people' lives are characterized but it could also symbolize the dull life protagonist had to endure due to their parents. The clock sound was the only unnerving element that I appreciated during the dinner scene. I tried to play not as I would play, but as if I were the son/daughter of an Asian highly conservative family. This game was an intense experience where I could put myself in another person's shoes, I love when games do that because it widens your mind, if you have an open mind and heart. I wish more games are like this, and I hope to find others like this one.

This game was a small cross section of what interacting in a high-context culture feels like. A definition of high-context culture: in anthropology, high-context culture and low-context culture are ends of a continuum of how explicit the messages exchanged in a culture are and how important the context is in communication. Some countries with high context cultures include China, Thailand, Japan, Korea, Brasil, Spain, Argentina, and Saudi Arabia. But of course a country is never high-context or low-context in absolute terms. Instead, every culture uses a mix of explicit & implicit communication to different degrees, and there are also exceptions within cultures. For example India is a low-context culture with some high-context elements.

Edward T. Hall, the anthropologist who introduced these concepts, defined high-context culture as one in which:

“much of the information is either in the physical context or internalized in the person, while very little is in the coded, explicit, transmitted part of the message” (1976)

These cultures often do not explicitly state their message in words; instead much of their information is embedded in the context. This context includes the shared history, the relationships, and the cultural norms/values shared by the individuals communicating. High-context cultures prioritize the group over the individual, and they value collectivism (Hofstede, 1984). Since individual communication is ultimately founded upon the shared values of the group, it is understandable why the sense of community is emphasized.

High-context cultures can seem relatively less formal than low-context cultures because of the implicit nature of their communication. Moreover, communication is not always guided by rational or task-oriented decision-making but is often shaped by emotions, traditions, etc. In the game all of this is shown clearly in the dinner scene where nuances (opposite reaction from the mother if you wait to eat or start eating immediately), nonverbal cues (silences and turn-taking systems especially in the middle of the conversation between the mother and the protagonist), collectivism (when the mother mentioned what people might think of him and conversely of the family as whole), valued-based decision-making (when the father mentioned the numerous grand kids he wishes to have by the arranged wedding between Nicky and Claire where emotions, traditions, and cultural norms are taken into account) etc. play a major role.

When interacting with them I tried to think and act like a second-generation Asian person who both has connection with their East Asian roots and influences from the Canadian society (a Western, individualistic and low-context colture) so I tried not to be too direct because that's not the best way to interact with people coming from high-context cultures but at the same time I tried to test the waters in order to not ignore my own feelings and the parents' reactions acted according to what I expected from them. I admit I laughed at the vomit scene because I found it both tragic and comical at the same time, even more at the option to choose if letting your father eat the "sauce" or not and this brings to the fore another cultural aspect of East Asia: family.

One particularly distinctive feature of East Asian families is a clearly-defined and deeply-entrenched gender division of labor within the family. The patriarchal, patrimonial, patrilineal, and patrilocal organization of this family can be noticed in the relationship between the father and mother (he labels himself as the head-figure of the house). Keep in mind that traditional Confucian China and its cultural offshoots, Japan and Korea, evolved some of the most patriarchal family systems that ever existed. Another distinctive feature of the traditional East Asian family is the paramount importance of family lineage (notice when the father happily and proudly mentioned the grand kids).

A core value in the Chinese family, filial piety requires that children or grandchildren respect and care for their parents or grandparents (Thornton and Lin 1994; Whyte 2004). The same is true of Korean families and, perhaps to a lesser degree, Japanese families (Hashimoto and Ikels 2005). Another important element I've noticed in the game is the parenting style. In 1967, the developmental psychologist Diana Baumrind formed her Pillar theory, now referred to as “parenting styles,” through her research piece “Childcare practices anteceding three patterns of preschool behavior.” She found relationships between a parent’s child-rearing methods and the child’s behavior, condensing them into the authoritative, authoritarian, and permissive parenting styles. These are differentiated by their amounts of support and control, or a parent’s warmth and monitoring of their children.

Asian parents, typically adults of East Asian descent, are characterized by the authoritarian parenting style. These parents are perceived as cold, harsh and strict with high expectations that can never be fulfilled. They are disciplinarians who endlessly pressure, criticize, and demand much from their child, the term “tiger mom” is the first thing that comes to my mind. They are more achievement-oriented, you can notice this when the mother talks about Nicky's grades. I liked how the game showed the toxic relationship between the husband and wife with him constantly belittling her by calling her chubby, less beautiful and questioning her cooking skills (if you decide to let him eat the "sauce"). He is imposing and talks over the woman.

In the final part of the dinner scene, when the father approached Nicky, I got anxious and I carefully chose the right answer in order to avoid the worst (which I experienced the second time I played and I tried to be more direct). Despite the intense emotional roller-coaster this game was, I was more than happy to see how it ended and I wish you all the best from life, you deserve it.

This game is simply amazing and I will recommend to my friends. I wish I could give more than 5 stars. Thank you for this opportunity.

This is a really lovely game with quite challenging puzzles that are not too difficult to make you feel frustrated and not too easy to not make you think out the box. I liked a lot this balance of difficulty and the way it made me think in a different way and perspective.

The music is very calming and relaxing, it's perfect for this kind of games and puzzles where concentration and a state of relaxed mind is required to focus better in order to find the best solution that might not be the same for all. The minimalist style of the pixel art combined with few colours help to create this little mesmerizing and relaxing environment. The background and design of levels don't distract the player from focusing on the main goal: saving all 20 cats.

I also noticed that the titles revealed a small hint in the approach and/or solution of the game, nice detail. I liked it. Both a title of a level and a hint. The tutorial was a bit strange with the change of keys to move wires but the "problem" was easily overcome by simply playing.

In the first level, where I had to jump freeze in order to move wires and then advance in the level, was a bit challenging at first but once I discovered I just had to jump and stop at the right moment in the right place other levels became more manageable but errors and trials played a role to help me advance each level.

Congratulations for making this game in 48 hours and getting frontpaged, well deserved. And yes, kittens are adorable!

This is, by far, one of the best upgrade game I ever experienced due to the high level of meta elements. You basically build a game while playing a game, a game within a game. A metavideoludic experience I highly recommend to everyone.

I found funny the voice screaming "UPDATE" every time you bought an update XD, the male voice at least. Yesterday I was a bit stressed so playing this little adventure helped me to calm down and relax.

and remember kids: upgrades will make you a better person

This is a really cool game with nice graphic, catchy music that doesn't distract the player and challenging obstacles. I enjoyed the look of each level and how varied obstacles are. The fact that player has to coordinate fingers with the right amount of pressure creates a nice mental stimulus and engagement that makes the overall experience fun.

This is my very first marble game and I must say I enjoyed it especially the physics behind it. Cannons were the only type of obstacles that gave me problems because sometimes I had to mentally calculate when the next shot appeared.

Maybe introducing the ability to jump and some upgrades to balance the increase in obstacles would add a nice touch to the game but asides this I really enjoyed it. Fun and entertaining.

Awesome game, I really had fun at finding all references and get all the medals as consequence. I love games like that in which you have to sharpen your sight and mind. I love the graphic, colours are very bright and vibrant but they don't prevent a player from finding the references. Many of them brought me childhood memories especially because they were made in the old 90s style i.e. Teenage Mutant Ninja Turtles. I loved how each character interacted with others.

The environment is full of fun stuff to search for and hints that may help to find references better. I can see here talent both artistically and on a videogame point of view. Truly enjoyed it, 1000/1000!

After so many months I participated to this awesome collab I would like to review this experience. First of all I loved so much the level of creativity this challenge/collab gave to me. I did tried something similar (St. Valentine-related stuff) in the past some years ago in different places but it didn't left me any memory worth mentioning, this one on the other hand is a different story. I enjoyed so much how this collab made me think in a creative way that combined both artistic skills and the linguistic ability to play with the language in order to make catchy puns.

I always wanted to make a St. Valentine's Day card with a scientific pun in it since I love Science and all its aspects. The problem was to choose the scientific topic and subject. I almost opted for Quantum Mechanics since it can create nice Valentine's Day puns, but then I chose my microraptor OC and I used Paleontology for the purpose. It fit perfectly for my purposes. I loved that this collab allowed me to practice on background too. Backgrounds are my weak point and this occasion was perfect to improve a little bit, plus I missed collabs.

I really like the interface of the gallery, the colours, shapes and animation of the falling hearts make it enjoyable to navigate along with the music, relaxing and catchy at the same time. I see many cool artists with many different styles and messages (I loved every message especially the one about loving yourself too because self-care and self-love are equally important as loving others with care and respect). I looked again at the gallery and I enjoyed it with the same energy I had the first time I saw the gallery.

I want to thank StormyDew for making all of this possible, I hope to participate to something similar the next time, even with a different theme^^
Thank you for the music chosen, I loved it and I would listen to it over and over due to its upbeat tunes that give you strength and hope to go on in the quest for a potential partner. CootieGirl did a great job!

I also commend the talent and styles of the many artists who participated, with their presence they showed clearly how Love has different shapes, hues, thoughts and hopes. Amazing collab, thank you again!

BoiledMilkz responds:

I lost you at "linguistic"

Stonmann responds:

My guy this shit is NOT deep enough for this long a review 😭😭😭😭😭🙏

AnassAnimationPro responds:

thanks for your support :)

Intrapath responds:

You didn't lose me at linguistic but you *did* lose me at "quantum"

(But in seriousness, glad this collab had such a positive impact on you!)

Quest responds:

Glad that you enjoyed it and took so much out of it!

chillzozen responds:

Uhh that's a lot but uhhh luv u too hun
<3

This is a really lovely game with simple nice-looking 2D graphics and catchy music. I enjoyed challenges it gave me especially in last 2-3 levels and the ending was adorable. The only elements I feel to suggest to make it even more interesting is adding new levels, maybe even power-ups to help the duck during the most challenging tasks for example endurance to spikes for 5-7 seconds and/or giving the duck possibility to make higher jumps if catching a specific power-up that is time-constrained (i.e. 10-15 seconds). Even adding secret levels, a plot behind the duck's task that may explain the ending (maybe it's just symbolic of reaching someone's heart by finding the key to make the relationship blossom) and medals might make the game even more enjoyable. As last thing I would suggest to add a button before running the game that tells the player which commands to use (WASD or arrow keys for movements and spacebar for jumping) even if the mechanics of the game are simple to be easily grasped.

Besides these suggestions I liked the game a lot and it has the potential to become something really interesting. I liked chiptunes during levels, they really have a nice upbeat vibe^^
Welcome to NG and keep it up!

I must say that this is a really cool game that started innocent and lovable to evolve into something more disturbing. I love it but what I liked the most were the challenges at the castle especially starting from "jump of the faith". There it became even more interesting and challenging. I liked a lot the simple 2-D graphic of the platform game but I could also admire details of the background, I loved the shading and texture that gave a nice realistic effect.

Sadly I didn't get the secret ending, and the normal ending was heartbreaking especially after the dog's efforts. I will replay it again because I want to test my skills and unlock the secret ending. I will definitely explore other games of yours because they look intriguing and mix disturbing elements with high artistic creativity. Keep it up!

Awwww, I love this game so much. First I like to see this 2-D platform that gives a nice retro vibe with its pixel art, second I like the simple but engaging story and third the music is relaxing and helps to concentrate. I like how well made the pixel art is, the shading, the simple atmosphere that conveys the feeling of being trapped in those tunnels. I liked the puzzles and how stimulating they are. I will definitely replay it again. Too adorable plus I love corvids and seeing them in a positive light brings me joy. Keep it up!

Oh man I remember this game, I used to play it a lot when I was younger and once I tried it I thought "hey, I think to have already played this game" and then after reading other comments my hypothesis was correct. I thank you that you remade this game and made it possible to play it again. I love the graphic, the music so relaxing and tasty ingredients for the sandwich. Now I am hungry and happy.

ElanMakesGames responds:

This review really brightened my day! I'm very glad you liked the game, and thanks so much for checking it out!

The more I discover about Newgrounds, the more I see different worlds, flavours and hues.

Joined on 12/3/23

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