The thing that caught my eye the most was the overall colour scheme used here. I like that it is used to convey the idea of the military world and the camouflage associated with it. The background is very simple and geometric, it is a stylistic choice that I respect since the main character is the main focus. I also like the weapon, how it turned out along with the helmet. They are the most detailed part of the artwork, this is why I like to look at them the most in the entire composition because I tend to focus on details.
I've noticed that outlines of the characters' eyes are shown despite being covered by the tuft of hair typical of Anime style. Nice combination of this element with your personal style which tends to be a simple and chibi-like style in some of its parts such as the big head, big eyes and smaller body, notably arms and legs. Compared to other works of yours I can see the details put in showing the character's traits, I mean the outfit, the equipment and look.
I noticed that the whole body structure tends to be built on simple geometric shapes such as squares and circles, then the rest is drawn on top of that. Now I would like to point out a couple of things that might be improved for future drawings:
1) stiff pose
2) lack of shades/hues/gradient/highlight
Keep in mind I am mainly focusing on this drawing, I don't know if in other artworks shading has been applied. Stiff pose is an element that hits every artist in the learning process, trust me I got that problem a lot when I was younger. Reasons of stiffness may be: being overly cautious, a lack of gesture, and a lack of line quality. I don't know if you start with a sketch phase before drawing them or you immediately start with the outlines. If it's the latter, I may suggest you to start doodling rough, messy lines. Don't worry too much about every stroke. Being so worried and careful makes you draw your lines too slowly, and that stops fluidity. It makes you hold your pencil too hard, and that prevents subtlety. Scratchy, messy lines also have a purpose: exploring. When you are exploring drawing poses, drawing from imagination, or just constructing the initial structure of your drawings, it is completely okay to draw lines that wouldn’t look “confident”, because you will eventually clean it up, draw it again, or just leave as a study you were doing. To avoid a stiff hand and so a stiff-looking drawing practice drawing warmups before starting your sketching session. Sketching without rules will help you get closer to the mentality needed to draw better, dynamic, confident lines.
Draw fluid lines to warmup, then you can start build the character's structure how you like the most.
A common trait I've noticed by giving a very quick look at your gallery, which is lovely with those cute characters, is that they all tend to have a stiff pose for the most part. It's a completely normal thing and there is nothing wrong in playing safe, but exploring more dynamic poses will be critical to making your drawings less stiff. Tip: include gestures even in the case you want to draw a more static pose. I've noticed the legs of the character are slightly curved, notably the right leg, and this gives a very subtle dynamism which I like if I have to be honest. Art is about making decisions, so even a stiff pose can be the right choice if you aim at it, for example this image of Tom and Jerry both scared is well conveyed by the stiffness of the pose: https://i.pinimg.com/736x/ca/5a/ba/ca5aba0ca9dd4be8b41184ef4782fe83.jpg
But because military environment sometimes show dynamism I personally think that a more dynamic pose on him would have been a nice alternative at depicting him.
These for example might be good references for a military dynamic pose: https://i.pinimg.com/originals/3c/48/33/3c48334cb92992d57a41304e331e01f6.jpg
Draw them with only gesture as the main focus of the practice. Details don’t matter; instead, focus on capturing the energy of the pose. Get inspired by your favorite artists and study their drawings by doing them yourself.
Another element in avoiding stiff poses is starting with line of action. The line of action is the first line you draw, and it sets the pose or mood of a drawing. This line of action usually represents the spine, as it is the most influential part of the body regarding movement. The more dynamic the line is, the more vibrant your drawing will be. I link here (I do apologize if it may look spam, it's just an example to better show what I mean) a WIP of a drawing I did for the celebration of the Philadelphia Eagles' victory using Pico and friends as characters:
https://www.newgrounds.com/art/view/shangxian/fly-eagles-fly-sketch-and-wip
This is the “line of force” or “line of motion,” is a fundamental concept in art and animation. It’s a dynamic and imaginary line that helps convey a subject’s overall movement, energy, and direction, typically a character or object within a composition. So as tip I may suggest you to start by drawing a line of action and then try to fit the subject into it. If you start your drawing by the head, creating poses that don’t look stiff will be harder. If you practice this enough times, it will eventually become second nature. Experiment, use different poses, don't aim at masterpieces, aim at consistency and I see you have the potential to make nice and dynamic-looking artworks.
Another core element: use contrapposto. Contrapposto is a term used in art to describe a specific pose or stance of a human figure. It is characterized by a subtle shift in the body’s weight distribution. By using contrapposto, artists can create figures that appear more lifelike and less rigid, making their art more engaging and relatable. Key features:
1) weight shift: in a contrapposto pose, the weight of the figure is shifted onto one leg, which becomes the weight-bearing leg, while the other leg is relaxed or slightly bent. This creates a sense of balance and asymmetry in the figure’s posture.
2) S-shaped curve: the shift in weight and stance results in an S-shaped curve through the figure’s torso and spine. This curve adds a sense of fluidity and movement to the pose.
3) counterbalance: the upper body and arms often counterbalance the weight-bearing leg to maintain balance. For example, if the right leg bears the weight, the torso may lean slightly to the left, and the arms might extend in different directions to counter the weight shift.
Here a photo to better show what I meant: https://enhancedrawing.com/wp-content/uploads/2023/09/Contrapposto.jpg
Even in the WIP is linked you can see it.
I may also suggest line variety, the thickness of outlines is nice looking I admit, I like it because it makes the draw pleasant to look at but a more variety in thickness and weight can help a lot to make a drawing less stiff. Line variety is the element of drawing essential for conveying depth, form, and meaning in a work of art. By manipulating how lines are drawn, including thickness, texture, weight, direction, and variation, artists can create various visual effects to communicate their ideas effectively. How to put in practice this concept?
1) light: try to make them thinner and lighter, so you can trick the brain into thinking that something hit by light is shining, even though a 2D pencil drawing can’t produce light.
2) distance: by making the lines on the front thicker and the lines behind thinner, you can trick your brain into thinking there is depth.
This video covers the topic of line weight, I recommend it: https://www.youtube.com/watch?v=7m3wGbPMSUY
When it comes to shading, I suggest to watch the videos linked by Skoops, a very talented artist on NG who is always ready to help artists with fundamentals: https://www.newgrounds.com/bbs/topic/1523050#bbspost27682098_post_text
My humble tip about shading is to add even a simple shade beneath the character to make it look attached to the ground. Even a simple, oval-shaped shade beneath the character would have given a more natural vibe to the composition. Layer mode: multiply. Begin with this now and play with opacity to find the shading hue you like the most.
Ok, other than this I liked this drawing, the combination of thin outlines, dull colours of bg and the character's outfit, the weapon and helmet details made me give this drawing a 4 start rating. Keep it up and take your time at digesting what I said and linked in this very looooong and maybe boring comment. Have a nice day!