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ShangXian

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Recent Movie Reviews

2 Movie Reviews

I really love how smooth animation is combined with fluid facial expressions. The background colour during the transition phase from normal bg to red-coloured bg really fits well the sense of imminent danger and it gave me a nice Ren&Stimpy vibe especially with Skipper's worried look. I love it in its short duration, I would watch such episode. It deserves a higher score in my opinion. Keep it up the amazing job!

First time I comment on a submission under judgement but I really loved and enjoyed this animation so much that I couldn't resist leaving a comment. First off I loved how fluid animation is, how movements feel natural and the overall simple environment with minimalist colours that help focus on characters.

Second I loved each character's design and how they evolved i.e. the bishop turning into a sniper.

Third the music, great music choice for each character. Each sample fits each character well, their personalities, abilities and role.

I really hope it gets high votes because it truly deserves

p.s. I loved the reference to Felix Colgrave's Double King for the King piece and nice behaviour contrast between the white and black King.

Recent Game Reviews

25 Game Reviews

Once again I want to thank @magnus727 for the walkthrough of this game that allowed me to reach level 50 for the most part even though some quizzes were easier to get, but because the game has been updated and new levels have been added, making the 100 points medal more difficult to get, I want to repay him by giving the solutions to levels 51-70 I managed to obtain through many trials and errors so he can update his walkthrough guide for those who still struggles to complete the game.

Without any further ado here the guide:

LV. 51 with the cannon hit the "X" symbol of 10+10X10=30 so it becomes 10+10+10=30
LV. 52 type "5" (the idea came from looking at the number of petals of the flower)
LV. 53 click on the blue circle 12 times but stop when it changes colours (in my case it became yellow first and the second time green), once it becomes blue again finish to click on it in order to reach 12 times
LV. 54 type the missing word "over" so the sentence to type is "I'll get over it"
LV. 55 type "wise guy" (here the pun is phonetic since Y is pronounced as "wi")
LV. 56 type "0"
LV. 57 type "electric blanket"
LV. 58 type "no one to blame"
LV. 59 type "1024"
LV. 60 type "design"
LV. 61 type 19 (hint: drag all flowers and once you don't see any further flower popping from the one you are clicking on then you have reached the maximum number of flower which is 19)
LV. 62 type "cashew"
LV. 63 type "thunderstorm"
LV. 64 type "polite" (that was pretty easy to guess)
LV. 65 first I will give you a hint: break one of the lightbulbs by clicking on it, I broke the last one at the right. Then you can turn off the switches. I turned off the third one starting from the left and the fourth one always starting from left
LV. 66 here you have to remove 6 sticks to create literally the word "TEN" so in the first set of sticks, remove stick from the left, right and bottom and you got the letter T, then in the second set just remove the stick on the right and you get the letter E, and finally in the last set of stick remove those from the top and bottom so you can see the letter N. Now you have made TEN out of 6 sticks.
LV. 67 KKKKKKKKK type "canine" (I had epiphany with police dogs which are also called K9s)
LV. 68 hint: don't waste time looking at the sentence, it's all correct. The real type is in the request to find the typo in the sentence, so click on "sentnce"
LV. 69 Meta Meta Meta Meta four metas, so type "metaphor" (a nice pun between it and 4 metas)
LV. 70 type "checkpoint"

Et voilà! Now you can finish all 70 levels. Thank you very much for this game, I truly enjoyed it, the music is very catchy, it makes you focus on tasks, I like the bright pink colour and the challenges. Many made me genuinely laugh because in some cases (many of them actually) you had to think outside the box (even literally sometimes). It was very satisfactory being able to solve the rest of puzzles by myself since no one, except me at the moment I am writing this review, had obtained the 100 points medal (last one was 1/12/2024 or 12/1/2024 if we want to use US time notation), reached the new levels. The only critique is the font of the text that is a bit difficult to read sometimes, for example in level 57 I had some troubles reading the final letter of ELCR ? but besides this I have no other things to point out.

Again thank you! I really enjoyed the mental challenges, well balanced and very fun to experience. Keep it up!

This is a nice pixel game about dressing up a wizard girl. I enjoyed the style, vivid colours and the music. I always fond of chiptune music because it relaxes me, helps with the game and brings me childhood memories. The game has two medal, two secret medals to unlock. One of them is pretty straightforward as it requires to dress up the girl, but the thing that makes it slightly challenging is the order in which you have to put them.

In order to unlock this medal you have to put them on but in a correct order and to see if one has put them correctly, the game gives a hint: they disappear behind other clothes. I've noticed that when I played it for the first time when I was putting the hats on. I've noticed that the cowboy one didn't disappeared, so I thought that I first need to put short hair with ears, then long hair with ears and finally hats on (black hat first, then cowboy hat). Other clothes were easy to guess in terms of order.

Bras and underwear:

I begun with white bras and underwear, then I put the light blue and white bras and underwear. I then opted for the bustier, black bras and black shorts. Finally I put the swimming suit.

Dresses:

I started with the red dress, then the black cat suit (the black dress with the cat tail) and I put on the maid suit since I know some people like to mix the outfits and create cat maid clothes. Then I combined first the yellow dress and the jeans one to give her a farmer look. Brown shirt, kimono and finally the seifuku (aka sailor suit of Japanese school uniforms).

Socks:

Black lingerie, grey underpants, black underpants with the two white stripes, white socket, white glove, black short sockets (I don't know if putting it before made them disappear behind other clothes, I've noticed that following this order they disappeared), eye patch, black mask and glasses. I admit the mask and eye patch gave me some problems because I initially didn't know what the hell they were since I kept placing them on the legs or feet XD I tried until I discovered what they really were after I put them on the face.

Shoes:

I left shoes as last one following logics. Black shoes, red shoes, small black boots, black sneakers, pink roller skates and finally flip flops (these might a bit tricky to notice them at first but look closely in the bottom part of the room, next the treasure chest).

After this she will turn green and you should have the medal.

The second secret medal was a bit strange to notice immediately but I've noticed that the arrow changed into a hand if I reached the bottom right corner of the bedroom. I clicked on the the cracked brick and the medal unlocked. I just don't know what 6452 means but oh well, what matters is that I got my medal :P

It was a fun experience made of trials and errors at least for the mask, eye patch and cowboy hat. Following logics helped me to get things right. Nice job with this game and I admit I laughed when she turned green XD she has a funny look.

EvanMMO responds:

thanks for playing! the secret code is used to unlock a cosmetic item in another game I posted on this site, "RetroMMO". also the order of putting on all the clothes doesn't matter lol, just have to put everything on

This is a really lovely game, the artstyle is simple and I love the roughness of linearts because it combines well with the topic of the game: tide up your room. I also noticed the pixel chix reference in the style, nice job. The music is adorable too, it's relaxing and helps to focus on the task.

And this brings to the main core of this game: it's a puzzle game where you have to figure out the correct sequence of cleaning the room without killing the poor girl. I admit I laughed many times when I killed her because of the funny pose she has when she gets killed and the sudden death sequence in case you get wrong the cleaning order. I killed her with the ball and the bad air many times, because I had a hard time figuring out how to do it properly. But I liked the challenge it posed me and I would like to give my little help to those who are still struggling or might struggle to get the correct sequence.

After many failed attempts, I finally got the order right so here how to clean the room:

1) click the automated cleaner at the right
2) click the ball to start removing the dust, this will increase the level of the cleaner to LV. 2
3) click on the window, the cleaner will increase to LV. 3
4) click the future washing machine
5) click the girl (she will be at maximum level) and this will increase the window's level to 2

Now just wait for everything to increase to their maximum level and enjoy your cleaned room and medal.

Thanks for making this lovely game. I enjoyed its initial challenging form.

Recent Audio Reviews

9 Audio Reviews

Ooooohhhh wow, a song dedicated to Newgrounds! I love how it turned out. I like the mix between early 2000s and more modern tunes since they well represent what NG is: a mix of past and present while keeping going towards the future.

@MrMcMusic I can translate the lyrics for you since I am studying the language (forgive me if it's not the best translation possible, still learning a lot about it):

On Newgrounds, where creativity is on fire,
Melodies are playing, ideas are shining in me
Here, every artist, every musician,
Create masterpieces, inspire our minds.

and here the non-cursive writing for those who might have trouble reading in cursive:

На сайте Newgrounds, где творчество в огне,
Звучат мелодии, сияют идеи во мне.
Здесь каждый художник, каждый музыкант,
Создают шедевры, вдохновляют наш разум

I liked the use of the prepositional singular of о́гнь because it's a poetic/date form for the alternative ого́нь ("fire") and songs are a different type of poems, poems which are chanted and in the past poetry and songs were much more united (I think of Ancient Greece poetry or Skaldic poetry) even if it is still very present. I also like the free verse in this small poem/song and the anaphora in line 2 and 3 (the "з" in both звуча́т and здесь), they add a fluid rhythm to the song. I like the allitterative sound of the voiced alveolar fricative that alternates with the voiceless alveolar fricative (звучать, здесь, музыкант, создают and разум). This alternation of voiced and voiceless alveolar sounds creates a cadenced and dynamic progression that is very pleasant to the attentive ear. The text, although short, I think encapsulates very well what many other people feel; Newgrounds as a constant and creative experience.

This is a sentiment shared among many, including me. I really like the notes that start from 00:36, they have strong rhythm that reminds me of the stomp of feet on the ground. There is something earthy in this rhythm if we wanted to use an elemental metaphor. Personally I imagine this song being played in a disco to celebrate something related to the site. I also really like the flow of the pacing: from a very calm and serene introduction that acts as a musical base to the actual rhythm that expresses a sense of hope and gratitude (01:16).

I am very glad your work got frontpaged, it really deserved it^^ Keep it up!

I love how all of this sounds to me like a living wall of sounds, like a breathing experience. I really like how not only the rhythm, the intonation but also the underlying tone of a dream-like trance experience or a trance-like dream is constructed.

I find very cool how the tempo repeats melodic phrases and the musical form that distinctly builds the tension and elements throughout the track often culminating in 1 to 2 "peaks" or "drops"

I like the chorus-like tune that can be heard at 00:48, 01:47, 03:35 and 08:13 because it almost seems like a tunnel that leads the listener to a new gallery of sounds through this dimension. If I had to mentally imagine the colors that this sort of choir induces in my mind, it would be a color mixed with violet, purple and blue with green hues just outlined. What I love the most about this complex song is the presence of mixed layers with distinctly foreshadowed build-up and release. mid-song climax followed by a soft breakdown disposing of beats and percussion entirely, leaving the melody or atmospherics to stand alone for an extended period before gradually building up again.

I like the first 01:47 minute as it builds up the underlying theme of the track, I've noticed it can be mentally divided into three sections, each of them works in harmony with the previous and next part to build such theme.

00:00-00:30---> this first part recalls a tapping of feet, my mind visualizes a yellow ochre desert terrain, the rhythm is dry, dry but serves as an introductory door to the second part.

00:31-01:00---> the second component instead is enriched by this more lively and vital rhythm as if in this hypothetical desert succulent plants, with vibrant green leaves and large purple flowers, were sprouting. And already in this part here we hear that angelic choir introduced that will be heard in all its calming power at minute 01:47. It is almost as if it were a foreshadowing for what will be needed in that minute to create the soft breakdown necessary to introduce the main theme.

00:01-01:46---> the last section instead is a mix of the previous ones, it is as if it were an evolution of the previous stages. After all, trance is an altered state of mind that accumulates past experiences and enriches itself with them, and this musical genre well exemplifies this state.

The mid-song climax followed by a soft breakdown disposes beats and percussion entirely, leaving the oneiric atmospherics to stand alone for an extended period before gradually building up again. The length of the track allow for such progression and has sufficiently sparse opening and closing sections to make the overall composition well paced and highly enjoyable. Even now as I'm writing this review I'm moving some parts of my body to the rhythm of the song.

Despite the apparent lively and aggressive pace, the last part (06:42) actually calms me down a lot, as if I had reached the state I was aiming for. I relistened to the song several times not only to better analyse it but also to fully experience each part and as you said it's a journey. A journey in our minds, a journey in our senses, a journey in our thoughts and feelings. A really superb track! Congratulation for the amazing job. I hope it gets frontpaged.

SHE-RE responds:

This all was so nice to read! I was definitely going for some dreamlike atmospheres, so it's nice for me hearing that those came through so well for you. Thank you!

I've been listening to this song practically on loop because I love it so much! I love how catchy it is, it might even become my own personal Ohrwurm. I love how the electronic musical instruments

I like how the clinking sound (00:00-00:06) that opens the composition gets enriched by the dubstep accompaniment starting from the seventh second of the track. This baseline then evolves into an extremely dynamic catchy tune (00:12) that turns into a musical rhythm that makes you want to dance with all your energy. I like how the dubstep takes the place of the tinkling sound at the beginning of the first six seconds, to become itself the liquid base (like drops of water falling on the rock) of the first part of the song.

The part that starts from 00:36 is one of my favourite because synths and timbers are so well placed that my mind figures them as a walk in a street that evolves into a brisk walk at a sustained pace. The happy feeling of the song is well expressed by the offbeat rhythm of bass as rightly SHE-RE pointed out below. It's a song that is calling you to dance wildly until you run out of air and collapse but with a full, contented, feeling in the heart: leaving your emotions and energies roam freely.

It's interesting how the main theme of the composition that starts from 00:12 is then repeated in the second part of the song at 01:30, almost like a "snake" and encloses the central theme (expressed in my opinion starting from 00:12) and the reprise part at the second 00:36 which serves to build the crescendo of the second half of the song. I'm only relatively recently discovering EDM and this song is one of my favorites so much so that I plan to feature it in the next Takeover Tuesday. Congratulations indeed, it's very beautiful, sunny, rhythmic and full of joy and honestly I need audio pieces like this in this period.

Keep it up!

EDIT 28/01/2025: featured for the Takeover Tuesday :)

Recent Art Reviews

42 Art Reviews

The thing that caught my eye the most was the overall colour scheme used here. I like that it is used to convey the idea of ​​the military world and the camouflage associated with it. The background is very simple and geometric, it is a stylistic choice that I respect since the main character is the main focus. I also like the weapon, how it turned out along with the helmet. They are the most detailed part of the artwork, this is why I like to look at them the most in the entire composition because I tend to focus on details.

I've noticed that outlines of the characters' eyes are shown despite being covered by the tuft of hair typical of Anime style. Nice combination of this element with your personal style which tends to be a simple and chibi-like style in some of its parts such as the big head, big eyes and smaller body, notably arms and legs. Compared to other works of yours I can see the details put in showing the character's traits, I mean the outfit, the equipment and look.

I noticed that the whole body structure tends to be built on simple geometric shapes such as squares and circles, then the rest is drawn on top of that. Now I would like to point out a couple of things that might be improved for future drawings:

1) stiff pose
2) lack of shades/hues/gradient/highlight

Keep in mind I am mainly focusing on this drawing, I don't know if in other artworks shading has been applied. Stiff pose is an element that hits every artist in the learning process, trust me I got that problem a lot when I was younger. Reasons of stiffness may be: being overly cautious, a lack of gesture, and a lack of line quality. I don't know if you start with a sketch phase before drawing them or you immediately start with the outlines. If it's the latter, I may suggest you to start doodling rough, messy lines. Don't worry too much about every stroke. Being so worried and careful makes you draw your lines too slowly, and that stops fluidity. It makes you hold your pencil too hard, and that prevents subtlety. Scratchy, messy lines also have a purpose: exploring. When you are exploring drawing poses, drawing from imagination, or just constructing the initial structure of your drawings, it is completely okay to draw lines that wouldn’t look “confident”, because you will eventually clean it up, draw it again, or just leave as a study you were doing. To avoid a stiff hand and so a stiff-looking drawing practice drawing warmups before starting your sketching session. Sketching without rules will help you get closer to the mentality needed to draw better, dynamic, confident lines.

Draw fluid lines to warmup, then you can start build the character's structure how you like the most.

A common trait I've noticed by giving a very quick look at your gallery, which is lovely with those cute characters, is that they all tend to have a stiff pose for the most part. It's a completely normal thing and there is nothing wrong in playing safe, but exploring more dynamic poses will be critical to making your drawings less stiff. Tip: include gestures even in the case you want to draw a more static pose. I've noticed the legs of the character are slightly curved, notably the right leg, and this gives a very subtle dynamism which I like if I have to be honest. Art is about making decisions, so even a stiff pose can be the right choice if you aim at it, for example this image of Tom and Jerry both scared is well conveyed by the stiffness of the pose: https://i.pinimg.com/736x/ca/5a/ba/ca5aba0ca9dd4be8b41184ef4782fe83.jpg

But because military environment sometimes show dynamism I personally think that a more dynamic pose on him would have been a nice alternative at depicting him.

These for example might be good references for a military dynamic pose: https://i.pinimg.com/originals/3c/48/33/3c48334cb92992d57a41304e331e01f6.jpg

Draw them with only gesture as the main focus of the practice. Details don’t matter; instead, focus on capturing the energy of the pose. Get inspired by your favorite artists and study their drawings by doing them yourself.

Another element in avoiding stiff poses is starting with line of action. The line of action is the first line you draw, and it sets the pose or mood of a drawing. This line of action usually represents the spine, as it is the most influential part of the body regarding movement. The more dynamic the line is, the more vibrant your drawing will be. I link here (I do apologize if it may look spam, it's just an example to better show what I mean) a WIP of a drawing I did for the celebration of the Philadelphia Eagles' victory using Pico and friends as characters:

https://www.newgrounds.com/art/view/shangxian/fly-eagles-fly-sketch-and-wip

This is the “line of force” or “line of motion,” is a fundamental concept in art and animation. It’s a dynamic and imaginary line that helps convey a subject’s overall movement, energy, and direction, typically a character or object within a composition. So as tip I may suggest you to start by drawing a line of action and then try to fit the subject into it. If you start your drawing by the head, creating poses that don’t look stiff will be harder. If you practice this enough times, it will eventually become second nature. Experiment, use different poses, don't aim at masterpieces, aim at consistency and I see you have the potential to make nice and dynamic-looking artworks.

Another core element: use contrapposto. Contrapposto is a term used in art to describe a specific pose or stance of a human figure. It is characterized by a subtle shift in the body’s weight distribution. By using contrapposto, artists can create figures that appear more lifelike and less rigid, making their art more engaging and relatable. Key features:

1) weight shift: in a contrapposto pose, the weight of the figure is shifted onto one leg, which becomes the weight-bearing leg, while the other leg is relaxed or slightly bent. This creates a sense of balance and asymmetry in the figure’s posture.

2) S-shaped curve: the shift in weight and stance results in an S-shaped curve through the figure’s torso and spine. This curve adds a sense of fluidity and movement to the pose.

3) counterbalance: the upper body and arms often counterbalance the weight-bearing leg to maintain balance. For example, if the right leg bears the weight, the torso may lean slightly to the left, and the arms might extend in different directions to counter the weight shift.

Here a photo to better show what I meant: https://enhancedrawing.com/wp-content/uploads/2023/09/Contrapposto.jpg

Even in the WIP is linked you can see it.

I may also suggest line variety, the thickness of outlines is nice looking I admit, I like it because it makes the draw pleasant to look at but a more variety in thickness and weight can help a lot to make a drawing less stiff. Line variety is the element of drawing essential for conveying depth, form, and meaning in a work of art. By manipulating how lines are drawn, including thickness, texture, weight, direction, and variation, artists can create various visual effects to communicate their ideas effectively. How to put in practice this concept?

1) light: try to make them thinner and lighter, so you can trick the brain into thinking that something hit by light is shining, even though a 2D pencil drawing can’t produce light.

2) distance: by making the lines on the front thicker and the lines behind thinner, you can trick your brain into thinking there is depth.

This video covers the topic of line weight, I recommend it: https://www.youtube.com/watch?v=7m3wGbPMSUY

When it comes to shading, I suggest to watch the videos linked by Skoops, a very talented artist on NG who is always ready to help artists with fundamentals: https://www.newgrounds.com/bbs/topic/1523050#bbspost27682098_post_text

My humble tip about shading is to add even a simple shade beneath the character to make it look attached to the ground. Even a simple, oval-shaped shade beneath the character would have given a more natural vibe to the composition. Layer mode: multiply. Begin with this now and play with opacity to find the shading hue you like the most.

Ok, other than this I liked this drawing, the combination of thin outlines, dull colours of bg and the character's outfit, the weapon and helmet details made me give this drawing a 4 start rating. Keep it up and take your time at digesting what I said and linked in this very looooong and maybe boring comment. Have a nice day!

Ok, I must admit that this artwork (like all your Gallery tbh) makes me speechless for its beauty, talent and inspiration that gives. As someone who barely started pixel art between last year and this year, mainly due to Pixel Day but I plan to make more outside this holiday, looking at this especially the WIP not only inspires me to make further pixel art but it strongly motivates me since this work is helping me to realize some things when making artworks.

And I am not only referring to pixel art but to art in general. I would like to first review the WIP since it's the part that truly motivates me to keep going on with pixel art:

-the first thing I've noticed is that you started with the background or better the environment. A things I've noticed many people tend to do, and I do it too sometimes^^', is focusing first on the character and then thinking about the background as if the character should be pasted onto it when in reality a character should be part of an environment. The character shall feel the environment and this should be experienced by the viewer him/her/themselves. One of strong points of this composition is how Sunflora feels the whole environment, she is well inserted, she is part of it and she is vibing to it. This creates a dynamic structure highly pleasant to look at and is one of main points that motivates and inspires me.

-linked to what I said above is how the environment is basically built on two colours (first GIF) and then two lines (second GIF). Many people ignore how something more complex, like the final product we see here, is more than often the result of smaller and simpler structures whether they are colours or lines, or even both. I've noticed that the third GIF is what the entire artwork will be about. I can see your whole thought process by looking carefully at your WIP even though I don't pretend to know every thought you had when making it. That would be arrogant on my part. But definitely I can sense that you started with a basic idea: sunset and Pokemon. Then you built around it your childhood memory (your Pokemon from Soulsilver, btw I always loved Soulsilver, Jotho region is my favourite along with Sinnoh). Then on this idea you started to build the "skeleton" of what will be the composition starting from the two initial colours, then the outlines of the sea and the main, big cloud.

-and speaking of the cloud, I admit it's the part I love the most about the environment composition. The cloud is clearly a cumulus cloud. They tend to develop on clear, sunny days when the sun heats the ground directly below (a phenomenon known as diurnal convection). This is where they get their nickname of "fair weather" clouds. They appear in the late morning, grow, and then disappear toward evening. What I love the most about this cloud is the rounded, puffy, and a brilliant yellow when sunlit, while its bottoms is flat and relatively dark. The magnificence of the cloud is enhanced by the curvilinear perspective aka five-points perspective.

small fun fact about it: curvilinear perspective was formally codified in 1968 by the artists and art historians André Barre and Albert Flocon in the book La Perspective curviligne, which was translated into English in 1987 as Curvilinear Perspective: From Visual Space to the Constructed Image and published by the University of California Press.

back to the the perspective of the cloud and sea. I can see the geometric relationship, if we want to break it into more simpler shapes the perspective would look like this: https://upload.wikimedia.org/wikipedia/commons/d/d9/%C5%9Aciana.png
(work made by Kuba Fober on 3 February 2011, licensed under Creative Commons Attribution 3.0 Unported license)

Well if we look carefully the distances a and c between the viewer and the wall are greater than the b distance, so adopting the principle that when an object is a greater distance from the observer, it becomes smaller, the wall is reduced and thus appears distorted at the edges. This is how it would appear from the viewer's point of view: https://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/%C5%9Aciana2.png/640px-%C5%9Aciana2.png

The choice of this type of perspective gives the sense of vastness and openness, plus the colours, entire colour palette give a feel of cleanliness (the water, the reflection of mountains in the water, etc.).

-speaking of water I liked how mountains reflect in fifth GIF, they look so crystalline and even without adding the more soft shading of the next GIF, they would look amazing. I understood the choice to make the reflection blend on water: ti give a more natural and realistic sense to the environment. As I said I love both possible alternatives (the more crystalline look and the more blended look) because art is about making decisions and depending on what you want to convey a solution works better than another, and I can see why you choose to work on it. The entire composition would have been refined and detailed so leaving the crystalline look would have resulted in something that clashed too much.

-I love how around the main cumulus one can appreciate cirrus-like clouds around them. It gives a really natural feel of movements and size (I mean the size of the cumulus cloud). Nice job when you started with simple strokes of the brush and the you built around to sculpt the final shape.

-I found very interesting that you initially places the lifebuoy at the bottom right but then decided for a more central focal point. I don't know what made you change idea, maybe to initially place the character as reminder to do it later and place at the center of the lake. Anyhow I like it and I like the change of shades between the 8th and 9th GIF. I also noticed the disappearance of the small light blue highlight on the lifebuoy's left part in the 11th GIF^^ (lovely detail in the WIP process).

And now the final work:

-I just love the whole composition especially after watching carefully the entire WIP and changes that occurred before reaching the final product. The composition is well balanced in both colours, perspective and the character chosen. Grass types get along well with water after all.

-The colours. I love the cold colours sequence that can be appreciated in this artwork. The only warm colours are given by the giant cloud which reflects the light of the sun which is about to set, but the real protagonists are cold colours and the shades of blue, light blue, purple and light blue. Blue is a colour linked to calmness, meditation, contemplation, rationality and thinking. Surveys in the US and Europe show that blue is the color most commonly associated with harmony, faithfulness, confidence, distance, infinity, the imagination, cold, and occasionally with sadness. In US and European public opinion polls it is the most popular color, chosen by almost half of both men and women as their favorite color. The same surveys also show that blue also the color most associated with intelligence, knowledge, calm, and concentration.

another fun fact about blue colour and gender: in the early 1900s, blue was the colour for girls, since it had traditionally been the colour of the Virgin Mary in Western Art, while pink was for boys (as it was akin to the colour red, considered a masculine colour). Blue was first used as a gender signifier just prior to World War I (for either girls or boys), and first established as a male gender signifier in the 1940s. Sales was a particular motivation for the gendering of clothing, as well as the invention of prenatal sexing.

In United States the expression "true blue" means faithful and loyal, and after reading your description I like to image that your Sunflora was true blue^^ and this artwork well show this! In Paganism blue is associated with peace, truth, wisdom, protection, and patience. It helps with healing, psychic ability, harmony, and understanding. This artwork gives me peace, serenity and almost a hypnosis to keep looking at it over and over since blue is also a calming colour.

-This artwork truly managed to send a very, strong positive vibe and I would hug that Sunflora for all the positivity she gives me with her easy-going and chill attitude. This is almost very Zen as message, at least this is what I see^^

Congratulations for the FP, really deserved. If only I could fave and re-vote other 1000 times^^
Keep rocking you and Sunreal!

---------------------------------------------

I see the inspiration and it fits perfectly to Sunflora^^ many times the simplest things bring the most substantial results^^ nice job! I am listening to the song of the video while looking at your work, it's incredibly adorable!
And you are welcome, you deserved it.

VulpsVulps responds:

Well, thanks a lot for taking the time to analyze it, the idea is a bit more simple tho
https://www.youtube.com/watch?v=h9uFQv3t1AU

it was just that and trying to make it look more aesthetic, also, a bit of a tribute to her, so it's the least I can do.

Once again, thanks for the kind words

I still remember when Archduke Franz Ferdinand got assassinated because he forgot his daily Serbian lessons, and this is why you must learn French or off to the trench!

The more I discover about Newgrounds, the more I see different worlds, flavours and hues.

Joined on 12/3/23

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