What an intense ride trying to be able to defeat each boss and unlock characters. It wasn't always easy because trying to figure out how to unlock 1CC medals got almost jeopardized first times I tried to test some hypothesis. Someone said it's repetitive but I disagree because even if the basic core is a vertical flight where you have to shoot down enemies, the variety of enemies, the dynamics of attacks of each unlocked character, different strategies in boss battles and the objective beautiful pixel art accompanied by the cool music (seriously I would love to add them to my playlist because I love them all but my favourite is the Glitchzone one) make the game very enjoyable and long-lived if you aim at high scores and improving your dodging skills.
Asides from the mere score, I liked the story because as we progress through levels we know something is off. P-bot already warned us in the first level but the fact he was off-line in the third level is foreshadowing for the next one if one pays attention. Admiring ScepterDPinoy's art while playing was a joy for the eye, because I am used to admire it in the shape of artworks but seeing it in a dynamic context such a videogame was quite entertaining and his art is always synonym with quality. I love his attention to details and colours not to mention shapes. It's a highly inspiring art for those like me who like to experiment with pixel art.
The music was another great element of the game which enhanced a lot the 90s Super Nintendo vibes. For those like who lived that era and played those games, seeing this here for NG 30th anniversary was a lovely surprise and this game pays a great tribute to this anniversary. I liked a lot the many references in the game, especially the addition of Peter the Ant, a character I enjoyed to play with in the games he is featured and sadly went a bit under the radar.
As I mentioned above the variety of enemies and attack patterns of both the characters and enemies make the game very lively and I liked trying to figure out how to beat them. I've also noticed that each unlocked character has slightly different enemy appearance, at least in the third level when I played with Sunny Side compared to Nova Pilot, same with other characters in other levels such as the last. Maybe I'm wrong but I liked this variation.
I liked the fact you can increase your score if you manage to hit enemies that appear during extra battles to unlock characters even if this can only happen one time a day since the progress gets reset the next day. Medals weren't easy to unlock especially at the beginning when the requirement to unlock them was to pass each level with no hits. Frankly it was too demanding for those who approach the game, especially those like me XD. In addition to this the large hitbox of the ship sprite, quick attack pattern made this quite unforgiving and I barely managed to unlock the first medal hitless. Because of this I initially gave 4.5 stars but when yesterday I saw the change, and the type of change I wanted to see in terms of medals, I raised to 5 stars. I like when creators are able to change things for the better. Medals heavily rely on positive reinforcement, allowing the game to be long-lived because people are willing to play it again to reach the goal. But if the requirement is too demanding and challenging and it's the sole requirement, then people lose interest and frustration builds up.
The only medal I have yet to unlock is "TRUE GAMER 1CC the game" because I didn't understand what I have to do to unlock it, maybe unlocking all characters in one go?
Besides this I liked boss battles, especially the last one which was very challenging due to that damn pink bullet that follows you and unless you make circular movements in the first 3/4 of the battle and then go at the side of the screen and use zig-zag to avoid its attacks in the last part of the battle, winning this battle is quite difficult. I posted below a video on the strategy I used to avoid being hit.
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I share here some visual tips on how to beat the last boss since it's not that easy being able to unlock last character and win in a single go the game:
https://www.newgrounds.com/dump/item/6646b448c883aed497788298ef50daf6
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This was a true tribute to a site that made Internet culture history with its priority on creativity and art in every shape. Thank you for making this game, I will play it again to figure out the last medal but also to beat my own score.
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UPDATE 11/07/2025: I finally managed to get the last medal, a true hell for someone like me who is not that used to arcade shooter games (I've played very few in my life), and you know what? I technically unlocked this medal twice, because the first time it unlocked in-game but not on my profile simply because API decided to disconnect the moment I got it, so I had to redo everything with lots of attempts, anger and an immense amount of resentment. Resentment and determination were the fuel that allowed me to finally get it. It was intense and in a way it taught me a lot about myself (I'm not someone who gives up easily if I know I can manage to reach the goal and this applies to everything, not just games).
I forgot to add in my review that I liked how varied the boss fights were, the first one is pretty easy, just position yourself on the opposite side where the tank fires and keep firing, the third boss is perfect for farming points and increase your score (and yes I want to beat my own score) but it's also a fight of resistance (avoid touching glitches) and patience since you just have to position yourself on the side of the battlefield and wait for the perfect moments to hit both Peter and the teacher. Paradoxically the boss fight I found very anxiety-inducing (if you aim at 1CC game medal) is the second boss, because there are no safe zones to locate and you have to dodge the attack in a mimicking way, in some parts, the boss's attacks. Small circular movements to dodge the poop clocks and the boss's fire. To be extra safe slide on the sides. The fourth boss fight is mostly about resistance and dodging skills while the small pink bullet follows you especially in the last 1/4 of the battle. Alternatively you can also go very upwards, position yourself on the sides and keep firing; this way you don't have to worry about getting hit. It's a curious thing I discovered casually while battling P-Bot boss.
Another advice I want to share, and I thank @qwerty741 for telling me (so all credits go to him), is to disable the invert focus which is set on "ON" by default, because doing so will actually slow your movements when you need to perform micro-dodges. If it's set on "ON", pressing shift to focus will speed you up instead of slowing you down, while your default movement speed is slow instead.
Good luck to everyone who aims at the 1CC medal, you will need lots of patience, focused study of enemies attack pattern, level structure and boss fights, training of eye, brain, reflexes and hands movements and resentment!
A suggestion for the creator of the game: I know "SHIFT" key (left to be precise) is the default key of slowing down movements when dodging attacks (if set "OFF"), but how about making key "X" or "C" the invert focus default key? Why am I asking this? Because in my personal experience I have troubles with fingers if I want to slowly dodge attacks in small areas and firing at the same time. Fingers are too distant for my likings and I have to be very quick if I want to perform such act which can be difficult in some parts where there is a fast-paced succession of enemies attacks. And because of this I never used that key. A more close key to the SPACEBAR one would make things easier. But as I said it's just a suggestion.
Last tip I would like to give to others: use Pee Man, after unlocking him, because I found him the best both when it comes to score (my highest score is thanks to him) and the wider attack range due to the nature of his fire or liquid in this case. Pee Man helps a lot more at clearing up areas and enemies. Pilot Nova and Sunny Side are good too, while I found Boyfriend and the white guy, whose name I can't remember, the worst in terms of attack range and type of attack.
Well, that's all folks!