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ShangXian

46 Game Reviews

13 w/ Responses

Time to finally review this game that I enjoyed so much minus a small thing that I will mention later in the review, but first let's focus on elements that had me spend hours reading most of the web pages (except for fanfiction because frankly I never enjoyed them and most of the time they are not even well written). This simulator superbly managed to recreate the atmosphere of 90s Internet especially in its last years. It reproduced the same vibe and feel even on a visual and sound level. I had my first PC in 1995 where I could play my first games on PC such as Wolfenstein 3D, Duke Nukem 3D and many others (I learnt Europe capitals and countries thanks to a geography game). I had Internet Explorer but at that time I couldn't connect to Internet because we couldn't afford it and my parents didn't even know how to connect to it. So I spent my days looking at that small world icon thinking "wow, that's the window to the world, through that window I can see the world, I can connect to the world, I can know different worlds".

I had goosebumps when I saw that icon, one day I even tried to click on it and I see the image of the computers connecting to each other but beyond this nothing happened (I also feared that connecting to it I would suck up telephone bills XD but that was silly me when I was little, lol). I liked drawing with Paint, this is one of the draws I mad in the game:

https://www.newgrounds.com/dump/item/4ece16bc6ae0ec0d75b12633ebaff51d

The part I enjoyed the most was Internet Explorer especially Politics and Conspiracies theories. The conspiracy theory I loved the most was the British one XD I laughed my ass off when reading it but at the same time it allowed me to see the thinking process of a conspiracy theorist. I admit I miss those conspiracy theorists because at that time they put effort in their nonsense, now it's just rage, disrespect for science and lack of thinking process. Reading the world events was a jump in the past because I lived all these events and the one that left a mark in me was the Balkan wars and Kosovo wars. I still remember as if it was yesterday when I was about to get on the bus to go to school and I saw two fucking McDonnell Douglas F-15E Strike Eagles flying over my head to go to Kosovo

A bit oh history of this strike fighter: in August 1993, F-15Es from 492nd and 494th FS deployed to Aviano, Italy. In late 1993, NATO ordered a limited F-15E strike at Udbina airfield, targeting Serbian forces in neighboring Croatia. Eight F-15Es armed with GBU-12s took off to attack an SA-6 anti-aircraft vehicle; the mission was cancelled mid-flight over the application of stringent Rules of Engagement. In August 1995, in support of NATO's Operation Deliberate Force, F-15Es flew strike missions against Serbian armor and logistics around the Bosnian capital, Sarajevo. On 9 September, an F-15E deployed the type's first GBU-15 bomb; dropping nine on Bosnian-Serb ground forces and air defense targets near Banja Luka. Then in response to the displacement of Kosovars and the Serbian government's rejection of a NATO ultimatum, Operation Allied Force was launched in March 1999. A total of 26 F-15Es flew the first strikes of Allied Force against Serb surface-to-air-missile sites, anti-aircraft batteries and early warning radar stations.

Why did I mention this? Because this links to a scene I saw on TV during the 1999 NATO bombings of Yugoslavia: the bombing of Hotel Jugoslavija. Maybe this name doesn't tell you much but to me this hotel has a special place in my heart because it was the hotel my parents and I went after they adopted me in Romania. They brought me to this hotel which was one of the oldest luxurious Serbian hotels. It is located in the Zemun municipality. The hotel was opened in 1969 as "one of the most comfortable and most luxurious" hotels in Yugoslavia, and "among top 5 largest and most beautiful hotels in Europe." I can guarantee you that the food was excellent (Serbian cuisine is fantastic, try it if you ever have occasion!), service spot on, the waiters were very kind, everything was perfect.

It was used as an accommodation for celebrities and high officials visiting Belgrade, as president Tito included the hotel in his official protocol. Some of the famous people who stayed in the Hotel Jugoslavija include Queen Elizabeth II, Richard Nixon, Jimmy Carter, U Thant, Willy Brandt, Neil Armstrong, Michael Collins, Buzz Aldrin, Belgian and Dutch royals, Luis Echeverría, athletes, artists and so on. Well, during these fucking bombings the hotel was hit and damaged during the night of 7/8 May 1999. Two attacks, two missiles in the first and one more in the second, left the building unusable. The west wing was damaged, while the annex and the north wing were thoroughly demolished. Reconstruction began in October 1999. Only parts were fully renovated, while other parts were only fixed enough to stop further collapse. The hotel was reopened on 31 December 1999, with the New Year's Eve party.

I was glad the hotel managed to be reopened, but trust me that seeing it ruined because of bombings on television was like being stabbed right in the heart because part of me has been destroyed.

sad fact: the structure was demolished in January 2025
https://creativesunite.eu/article/the-jugoslavija-hotel-is-being-demolished-and-belgrade-is-rapidly-uprooting-the-modernist-legacy-of-the-socialist-era

rest in peace, you were a good hotel....

Thank you for letting me discover možeš da nam pušiš Klintone, as someone who studied Serbo-Croatian, hearing the lyrics was easy to understand overall meaning and now I can't stop singing it XD this is why I love Serbian spirit, they can held heads up even in the darkest moments. Ofc I know how complicated is the Balkan because the more you study about it (and I don't mean just Balkans in the 90s but I mean Balkans from 13th to 19th century and we went through a lot, as Romanian I can confirm), the more you have questions than answers. By the way here the entire video:

https://www.youtube.com/watch?v=42PcV8Gch_Q

I loved noticing the singer also sang Bandiera Rossa. Bandiera Rossa (Italian, 'Red Flag'), often also called Avanti Popolo after its opening words is one of the most famous songs of the Italian labour movement. It glorifies the red flag, symbol of the socialist and communist movements. The text was written by Carlo Tuzzi in 1908; the melody is taken from two Lombard folk songs.
Plus I loved seeing all those flags, awww Greece *_*

I found very interesting the part about George W. Bush, I read his biography with interest because I didn't know some elements. A thing that characterized 90s Internet was the massive presence of personalized web pages where people created personal space to share their interests or slice of life. I did enjoy reading these parts and I read in the description of your game that without Internet Archive the game couldn't have been possible and this resonates very much considering that right now Internet Archive is facing a threat of being sued of $700 million by important record labels, here a journal to know more about it if you are interested (sorry for spam, but I think it's important since the game is also a product of this gem, plus in the blog you find other blogs talking about it):

https://yatsufusa.newgrounds.com/news/post/1530391

I liked how that Internet was characterized by these wacky sites, pages, fanpages (seriously the Friends vs Seinfeld had me crack XD, that was the best part of the Celebrity and Pop Culture section). I like how back in the 90s not all people knew how to make decent-looking pages, some pages were a pain in the eyes because of bright colours and bright backgrounds, lol.

And now the only part I feel to criticize: AOL Runner mini game. The game itself is cute and enjoyable but if you aim at getting the last medal, which I suppose is 100 points worth, prepare for a lot of frustration and ragequit. I managed to get the first two medals, but this one is a pain in the ass because:

1) the speed at which the game goes reaches a point that is almost impossible for the eyes to keep the pace. I am trying every possible strategy (keeping an eye on the moving obstacles, using the arrow as focal point, etc.) but nothing seems to work because there is another element that makes the minigame quite unfair

2) unbalance between obstacles and resources (coins and clocks). I see more obstacles than resources and I've noticed that each match changes location and frequency at which resources may appear. In some combinations, like I called them, I can find clocks and coins relatively at the beginning, helping me to reach decent scores and keep up, but in others I struggle and after 300-400 points speed becomes too fast to keep with the eyes.

I sometimes think that only birds and flies could play this game since they have high Flicker Fusion Frequency (FFF) which refers to the rate at which a flickering light appears to become a continuous, steady light. Humans typically have an FFF around 60Hz. This means that if a light flickers faster than 60 times per second, we perceive it as constant. However, many birds, especially smaller, agile species, have a much higher FFF. Some studies have shown that small songbirds have an FFF of over 140hz. This means they are able to see flickers that to us would appear as constant light. Because of this, birds can detect rapid movements and changes in their environment that humans miss. Because they can process visual information faster, they see more ‘frames’ of the action and therefore can very accurately track the movement of the threat. This gives them an opportunity to anticipate the predator’s trajectory and take evasive action. A high FFF contributes to a more detailed perception of the environment so birds can discern the fine details of a predator’s movements, such as very small changes in body posture or direction. This can help the bird to see the very beginning of an attack and, therefore, react quicker.

I think that in order to make more obtainable this difficult medal a nice balance between resources and obstacles would be nice: maybe adding them more at the beginning and then making them less frequent once you reach around 800 points.

I also wonder if velocity increases with incremental speed or if it reaches a maximum and stays that way. Congrats to RomWatt for being the first to have achieved it, I hope others will make it. In the meantime I will try to reach that too because it's the last medal I would like to unlock. I also reached 1123 points but NG servers crashed when I was playing and the game didn't register the score and is still at 1048....

Besides this only negative element I still liked the game a lot and I read and re-read those web pages. Thank you for making it, for the FP and Daily Feature, totally deserved all of them^^

NickSenny responds:

bro...

Kolumbo responds:

damn, that was quite a read - thank you for this review! i'm glad you enjoyed the game so much, and even more that it emotionally resonated with you - given the genre and the content, it's pretty much the most one could hope for.

didn't know all that about the jets, but i did know the hotel stuff - and vaguely remember hearing about its demolition, guess it got overshadowed by other news from the area lol

and hey, Možeš da nam pušiš Klintone is a fucking classic, a real banger that one.

as far as the runner stuff goes, i'll let @MihaP do the talking as i have no idea how or why stuff works over there - i do know though that in the pending update it should be a bit easier to achieve, so i'd recommend saving yourself the stress of trying it in the current version, it's definitely an unbalanced medal - and originally it was even less balanced, asking for 10K points hahaha

thank you so much for this beast of a review, i'll have to reread it in the morning! love the pico drawing btw

MihaP responds:

Hey!

Thank you for the lengthy review. Glad to see people going into our game in such detail.
For the runner game: I am the reason for your frustrations! Yeah, the last medal is hard to get - even I haven't gotten over that 1k mark, but I figured there might be people crazy enough to do it. Like Kolumbo said I will add some things to reach that 1.5k mark easier. Thinking of making the rate at which speed increases lower and maybe adding some power-ups that could make you dodge those obstacles somehow ;) Also, the power-ups are spawned randomly without too much logic put into it, so you might have games with no or plenty coins depending on how lucky you are. I like the idea of capping the speed at certain point so I might consider that. Thank you!

To address the birds and the bees – I think you have a fair point, although very fast movements that are not naturally encountered, like in this game, can lead to sensory overload. Another thing is that although they might be better at dodging at high speeds due to their enhanced ability to sense movement, they would be worse at distinguishing between obstacles and power-ups because of their lower spatial resolution. As we all know, they both have a wider field of view, which is better for detecting movement, but not as effective for object classification.

Love you <3

This was a fun, little experience with a game that has a very simple task: scare/kill ghosts off with the power of the cross. I enjoyed the thunderstorm sound in the background because it added a nice contrast between the realistic sound and the more minimalist game design. I admit ghosts are cute as heck, one thing I didn't understand was the sentence said by the priest "stesa???" oh well, I would like to share tips on how to get both medals based on my personal experience:

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The first, and most important, requirement to get them is getting the pop-up when the game starts after you clicked on "play". The way the login for the medal API was implemented can make the unlocking a bit difficult and I had to close and re-open the browser to test it and get it. Without this pop-up, you don't get the medals.

So after this crucial step is done, let's talk about the two medals. I've noticed that you can click many times to get more points, and after I reached and even surpassed 50 points, which equals to the number of killed ghosts, I saw in-game "you unlocked boo man killer", but the medal didn't unlock. So I kept clicking many times on the same ghost (I may suggest an auto-clicker to increase in a fast way the number of points in a single ghost) until I reached and surpassed 999. If I recall well I got 1012 ghosts killed, and despite I didn't see any in-game message telling me I got "The GAMER" achievement, I could see it in the game medal section that it got unlocked.

I found it funny that I unlocked first the 100 points medal and only today the 50 points medal, but something told me the reason: I have to reach exactly 50 points in order to really unlock it. So to sum up:

-boo man killer
click only one time on the ghost that is about to approach you, ignore those who don't disappear once you clicked on them (it can happen sometimes), and keep clicking one time on each ghost that appears. You can keep track of it by looking at the points. Avoid clicking on the brown, floating thing because it will kill you instantly.

-The GAMER
Use an autoclicker in case you want to speed up the process, but you can normally click with your finger too, the result doesn't change. Clicking many times on the same ghost gives you extra points and the game reads it as more killed ghosts. Resist, avoid the brown, floating "ghost" (I don't know what it is, sorry^^'), keep clicking until you reach and surpass 999.

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Besides these tips, it was a fun game, maybe adding levels, or more challenges, or even making ghosts faster the more you go on would increase the re-playability of the game that finishes once one gets the medals. Cute job!

snipletoot responds:

no joke, seeing that made my day. you typed all that for this (very poorly made) game! it would take me longer to write all that than to actually make the game ;)

This game has a really nice visual appeal and I like the soft colours of the environment, it really gives a calm, relaxing vibe of an oneiric experience towards a world full of mysteries to unravel. I like the overall vibe the game gives you and the style is lovely. Controls aren't always intuitive but overall you understand how to use them and which ones to use. I like the sound of footsteps and even though there doesn't seem to be a soundtrack yet, I like the lack of external sounds, maybe adding some natural sounds would give a more immersive experience. Despite everything I like exploring this world, however I noticed a bug that occurs every time I reach this area, shown here in my dump file:

https://www.newgrounds.com/dump/item/9ca9b0f0bdc604d54c276c56bfcdf3bf

Every time I try to go up the first step, the animation seems to glitch and it takes me back to this step. I've already tried reloading the page several times but I still get this problem. This is not the first time I see this game in the UJ section of Portal, and even back then I encountered a bug that blocked my character in a previous area. I understand the need to fix the problem. Now I notice that that bug is gone but there is this other bug. I gave it 4 stars because the game is very promising despite this bug that I hope will be fixed because I would genuinely like to continue exploring this dream world. I hope it will be fixed so that I can also give it a higher rating and a much more thoughtful review.

Best of luck with your game, and congrats for making it with flash back in 2012^^

anthony-p responds:

Thanks a lot ShangXian for playing it : o ) No it's not a bug, it's just because i'm in a "work in progress" and the part where the character can't move is the part i am working on to continue it.
Because this game is a old Flash game project from 2012 and he is only runnig with a very recent RuffleJS emulator : i am testing if the game is running well in Newgrounds and i upload theses Preview to see if people on Newgrounds are arriving to playing it good conditions : o )

Music and other sound are in the original old 2012 version, i'm working on adding it to the game very soon.

I see some comment so this is the proof that my game is working well with others in this page. So i will upload other finished part, and upload very soon all the next parcours.

This probably one of the shortest reviews on a work due to a series of things that made me lower the score from its initial 4 stars (mainly due to the cute pixel art and catchy music which I enjoyed) to 3. The very first thing that is greatly noticeable is the non-existent function of arrow keys, initially when the game was UJ the keys were W and S. I tried to use them and they didn't work, now that I see in the description the keys are Up and Down arrows, they still don't work like HerrGammelig rightfully pointed out. I've noticed that if I press many times I manage to move a bit the character with the Down arrow but nothing happens if I do the same with the Up arrow.

Another thing I've noticed is that every time I reload the page and the game starts an ad appears below the game, nothing too problematic since I can just remove it by clicking on X. It's just curious that it appears, but it doesn't jeopardize the gameplay experience.

Last but not least the joypad that can be used as alternative to the non-functioning arrow keys may be useful but I've noticed that sometimes when I press it down to make the character go down, it seems to freeze and let the character continue going down unless I stop it. This can be pretty annoying if you try to shoot the robots in a fast way.

Another thing I didn't understand is that if I have to destroy all robots in each corner or I have to move up and down across the corner of the planet to kill as much as I can. A strange thing I've noticed that once the game ends (and I still don't know if there is a time limit or not) ending titles (the famous "thanks for playing") go down instead of up like they usually do. Maybe it's a bug or a glitch that needs to be fixed.

I have few suggestions to improve the game and make possible getting the last achievement that is becoming quite frustrating to me (congrats to the first 5 people who got it):

-make instructions more clear both in the description and in the game
-fix the arrow controls since they don't work at all
-add an "option" section in-game where one can decide to switch from arrows to in-game joypad and viceversa
-add description of the enemies in this hypothetical "Instruction" section of the game, where it's explained their weak points and how to avoid their multiplication in order to optimize a strategy.

I understand that a 100 points medal require a lot of effort but with these conditions it gets very difficult for majority of players. Hope this helps, good luck.

UPDATE 19/04/2024: I finally got the last medal, I will share my personal tip on how to get it since I think to have found what might have caused its difficulty to get it.

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The last medal, 100 points worth, is not easy to get and not because of the task itself but of the game mechanics that seem to trigger the game ending. I explain myself better, hoping that others that will get it might confirm or disprove what I think. When you move the character you can shoot robots very closely and wait for them to spawn to kill many in a short time. I've noticed that when I try to apply this strategy when I get closer to 80 the game ends with the "thank you for playing" text and the medal doesn't unlock, maybe I even reached the score but trying to shoot many robots at once will trigger this glitch/bug. So I thought to kill some of them in a fast way (wait for them to spawn, and kill en mass) until I stop and wait in my starting spot for them to regenerate, then I go up or down (I preferred to go up) and kill one or two robots at time, then I wait for them to regenerate/partially regenerate and repeat the process. This slow and more patient way allowed me to finally get the medal.

But of course others more expert than me, who will get it (good luck with that!), might correct me in case this tip doesn't work and if they find a more effective way to get it I will update this tip.

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So my judgement is the same; lots of stuff to improve, starting from the controls otherwise the experience is quite frustrating if you aim at medal hunting.

SketBestReal responds:

Thanks so much, I'm going to fix the controls, maybe there was a code that does a "release" instead of "Pressed" when typing on the keyboard

Despite we are only 7 people who got the medal, I don't consider this an extremely difficult game once you read carefully instructions, especially for level 1, and get a grip of the main mechanics that change in each level. They helped me, especially with the first level. The only level that gave me "nightmares" was the second level, mainly because I tended to keep pressed the down arrow when I just had to tap it, and this created difficulties at balancing Mario XD
I admit I almost ragequit but my patience prevailed and I finally managed to pass that hellish level. The face birds are the same from Flappy Bird may not be a coincidence since the game is not easy and require a lot of maneuverability and skills, so I saw these birds as a funny reference to this other famous game.

Third level was extremely easy for me, after an initial fail that allowed me to calculate how much I needed to fly before landing, I could land safely the second time I retried the level. I like how the game combines nice details of the background with a more simplistic look of both Mario and the plane. The music rocks and helped me a lot at keeping focus on my task, especially on the bird level. It's a nice choice that helps focusing. Maybe because the levels are not always that easy to go past, especially level 2, increasing the value of the medal from 10 to 25 would be nice but I don't complain the choice of 10 as value. It's just a suggestion, maybe for future games.

Besides this I enjoyed it, nice job!

This was a really fun, pixel, text-based game to play and I liked to experiment different commands to get the easiest achievements. A command was particularly funny when typing it (SPOON, the message is "the spoon grows arms and legs and starts dancing. No, not really"), also typing BOWL gets a funny message. Graphics is fun, the music is very fun even if I liked to mute it and play in the background Rebecca Black's Friday XD to make the experience more immersive and fun. While listening to it, I've noticed some parts of the lyrics are put in the medals' names. Nice and fun reference. I am a relatively fast typer so getting the "Everybody's Rushing" achievement wasn't that hard (my current score is 00:00:37.49) but the problem was to get the right combos to complete each of the three main tasks (feeling stylin', hands washed and you had cereal) to get to the party. So after experimenting I finally found the combination of actions to perform in order to get the achievement.

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Let's first start with the easiest ones, those that imply a simple input to get the achievement immediately:

-Suicide
just type DIE or SUICIDE anywhere in the game

-Oh poop I
pretty straightforward, type POOP anywhere in the game

-Derp
just make 5 typos

easy achievements that require extra commands to obtain the medal:

-Oh poop II
type BATHROOM, then TOILET

-Burn Baby, Burn!
type BATHROOM, then SHOWER

-Cereal Killer
type STAIRS or HALL (pro-tip: I suggest HALL since it has less letters and it's easier to type in a fast way), KITCHEN, PEANUT BOWL (pro-tip 2: you can type PEANUT AND BOWL and you'll get the same result but I suggest just PEANUT BOWL because you will type faster, useful for the "Everybody's rushing" medal) and then type EAT

-Have a nice trip!
type CLOSET, then DRESS and finally type again HANGER

-Oh poop III
type CLOSET, DRESS, BEDROOM, BATHROOM, and finally DRESS TOILET (don't flush the toilet first!)

-Poop Princess
this achievement will automatically unlock once you get all Oh Poop achievements

-ZAP!
type BATHROOM and then SINK

Well, now we reach the achievements that require some conditions to be obtained, the easiest one is "Going Viral"

-Going Viral (viral ending)
while in your bedroom just type COMPUTER

-Partyin, Partyin, YEAH! (normal ending)
start from the closet to get your first condition to go to the party because it's the fastest way to end the game and end it in a fast way (less than 2 minutes), so the commands are:

CLOSET, DRESS, BEDROOM, BATHROOM, FLUSH, DRESS TOILET, DRESS TOASTER (1st condition: feeling stylin'), TOASTER, SINK SOAP (2nd condition: hands washed), BEDROOM, HALL, KITCHEN, CHOCOLATE BOWL, MILK BOWL, EAT SPOON (3rd condition: you had cereal), HALL, DOOR, FRONT

you beat the game and if you are fast, meaning you manage to beat the game in less than 2 minutes you will get two extra medals:

-Everybody's Rushing
-FUN! FUN! FUN! FUN! (100 points worth!)
reach the party after completing every task and/or achievement
-Winaholic
you get all three "You Win" endings

Now the last medals, the losing medals

-Partyin, Partyin, NO!
CLOSET, DRESS, BEDROOM, BATHROOM, FLUSH, DRESS TOILET, DRESS TOASTER, TOASTER, SINK SOAP, BEDROOM, HALL, KITCHEN, CHOCOLATE BOWL, MILK BOWL, EAT SPOON, HALL, DOOR, NO

-Road Kill
CLOSET, DRESS, BEDROOM, BATHROOM, FLUSH, DRESS TOILET, DRESS TOASTER, TOASTER, SINK SOAP, BEDROOM, HALL, KITCHEN, CHOCOLATE BOWL, MILK BOWL, EAT SPOON, HALL, DOOR, BACK

These two losing endings will trigger the achievement "Loseaholic"

-Loseaholic
get all deaths possible in the game

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As I said at the beginning of my review the game was very fun and I think I will replay it again for the fun now that I have all achievements. Nice job, keep it up!

This was a very lovely, fun game to play with multiple choices and different endings. In a way it's a cute reminder of the wolf within us, but I also like how you can decide to change slightly each ending despite getting the same results if you do the path to get said ending. The only ending I had some difficulties to get was the "Love Breaks All The Cuffs" because I couldn't find the right sequence action, until after many trials and errors, I finally got it. I post here how to get it:

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To get the "Love Breaks All The Cuffs" achievement go out your house, keep your human form until you reach the guy in the same area where the woman is. Scare him so he sees her and goes to her, then turn into a werewolf and kill the couple (feel free to become a werewolf when the priest sees you to remove him later). Reach the point where the cigarette machine is, destroy it and return to scene where you killed the couple. It's not necessary to kill all cops and then let you arrest in the same point where you killed the couple. I did it around the church area, I killed some cops and then they arrested me. Once you are in jail, here starts the condition to get the medal: wait for the policeman to get very near the cellar where you are, then press "SPACE" and turn as werewolf in front of him. He will be fascinated and will transform into a werewolf too. The medal will appear, don't press immediately "R", wait for the next lovely scene where you see the protagonist and the policeman looking at each other outside. Press "SPACE" again and you will see this lovely scene:

https://www.newgrounds.com/dump/item/ad490cb9f5810cbcde020da31458fb82

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The graphics is really lovely in its simplicity and music is lovely. I liked it a lot, thanks for making it.

Ok, this was a really fun and cute adventure where you control a lovely squid that has to dive in depth to unravel the mystery that made him/her embrace this journey. Music is really spot on for the type of task the squid has to do, the pixel graphic is simple but well done and I liked the contrast between the more 3D-like vibe of the borders and the simple 2D appeal of the characters. I like how each level increases difficulty the more you go on in a balanced way without getting too frustrating when things get more complicated.

The game is short, and gameplay dynamics quite straightforward and I liked the different types of enemies the squid has to face because each of them require different strategies to circumvent them. I liked the last levels with their challenging nature to combine the different strategies learnt in previous levels.

There are two things I've noticed when I started the game though:

1) loading time before the start screen appeared

It seems that it takes a bit of time to load before start playing for real, maybe because it's still in initial phases, I don't know. I'm glad that I am a very patient person and I waited to enjoy it.

2) the character freezes in the initial screen before diving deep in case I decide to swim up. This has led me to reload the page and wait again a bit long for the screen to fully load.

I know the game is meant to be simple and short, but maybe adding some power-ups, even temporary, to counterbalance the overwhelming force of the enemies in last levels would have made the game more challenging. I was hoping for a final boss (maybe with different phases) but the final level was quite satisfying in its difficulty especially for the short range of the squid attacks. I enjoyed it nonetheless and I found funny that you could shoot the beloved one XD
I did it the first time and I feared I had to re-do all levels, thankfully it wasn't the case.

Overall a fun, cute experience, keep it up!

This is a really funny game despite it's shortness in terms of playability after you found all tankmen. I found the description of each Tankman medal pretty funny and my mind couldn't read them without having Johnny Utah's voice in mind XD. My mind read them with his voice. All medals are quite easy to get and actions to get them are pretty straightforward to perform. Maybe the only medal slightly difficult to get is the "Where's Waldo?" medal because the canvas is small and there are lots of details, and the bright colours can be distracting.

I've found it by accident when clicking randomly in the canvas because something told me that this medals was related to one of the characters depicted in the game, so to be sure I temporairly removed the medal and clicked in the area where he is, and I got it again.

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I post here where to find him since it's a 100 points worth medal:

https://www.newgrounds.com/dump/item/fb6bc88edf6a6feedf1620b03eb7265e

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Overall a really, short, nice game. I enjoyed it. I would like to play other games like this and kudos for making it in just 5 hours^^

This game has the potential to have some interesting game mechanics, I enjoyed the music and overall graphic in its 3D simplicity. I also enjoyed the characters' design, but the main reasons that made me vote it 3 and not a higher score are:

1) lack of a clear, detailed instruction for each mode besides a simple explanation of which controls to use in each mode. Maybe adding a description for each mode with a title (even a funny-sounding title) and what to do. Plus I've noticed that you mention mode 5 but I only see mode 1, 2, 3 and 4. For mode 1 and 3 I understood what to do but the other two weren't that clear in showing requirements to achieve a score, in fact in the submarine level, besides getting the purple crystal, I don't know what else to do except for swimming and avoid that green thing that swims. Same for minigame 2, besides using arrow keys I don't know what else to do^^'

2) no levels to progress besides the mere accumulation of a higher score as much as possible. Don't get me wrong I enjoyed minigame 1 and 3 but I would have preferred a progression that made the level more challenging. I hoped for example in level 3 an increase of speed the more I ran. I ran for more than 3000 meters and I didn't notice any change in speed. I would also suggest to add obstacles in this level to make things more challenging and interesting. Plus I've noticed that I can move my character across the screen without fearing of losing as long as I don't jump forward, I don't know if it's a glitch or not.

3) lack of score leaderboard and/or medals. This would have extended the playability and longevity of the game imho but I also understand if you didn't want to add it.

So in conclusion the game still seems to have some elements that make it look like a scratch game than a finished one but has the potential to become something more interesting if new mechanics, levels, challenges, power-ups, etc. are added. I had fun though, so keep it up!

The more I discover about Newgrounds, the more I see different worlds, flavours and hues.

Joined on 12/3/23

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