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ShangXian

45 Game Reviews

11 w/ Responses

This was a fun, little experience with a game that has a very simple task: scare/kill ghosts off with the power of the cross. I enjoyed the thunderstorm sound in the background because it added a nice contrast between the realistic sound and the more minimalist game design. I admit ghosts are cute as heck, one thing I didn't understand was the sentence said by the priest "stesa???" oh well, I would like to share tips on how to get both medals based on my personal experience:

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The first, and most important, requirement to get them is getting the pop-up when the game starts after you clicked on "play". The way the login for the medal API was implemented can make the unlocking a bit difficult and I had to close and re-open the browser to test it and get it. Without this pop-up, you don't get the medals.

So after this crucial step is done, let's talk about the two medals. I've noticed that you can click many times to get more points, and after I reached and even surpassed 50 points, which equals to the number of killed ghosts, I saw in-game "you unlocked boo man killer", but the medal didn't unlock. So I kept clicking many times on the same ghost (I may suggest an auto-clicker to increase in a fast way the number of points in a single ghost) until I reached and surpassed 999. If I recall well I got 1012 ghosts killed, and despite I didn't see any in-game message telling me I got "The GAMER" achievement, I could see it in the game medal section that it got unlocked.

I found it funny that I unlocked first the 100 points medal and only today the 50 points medal, but something told me the reason: I have to reach exactly 50 points in order to really unlock it. So to sum up:

-boo man killer
click only one time on the ghost that is about to approach you, ignore those who don't disappear once you clicked on them (it can happen sometimes), and keep clicking one time on each ghost that appears. You can keep track of it by looking at the points. Avoid clicking on the brown, floating thing because it will kill you instantly.

-The GAMER
Use an autoclicker in case you want to speed up the process, but you can normally click with your finger too, the result doesn't change. Clicking many times on the same ghost gives you extra points and the game reads it as more killed ghosts. Resist, avoid the brown, floating "ghost" (I don't know what it is, sorry^^'), keep clicking until you reach and surpass 999.

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Besides these tips, it was a fun game, maybe adding levels, or more challenges, or even making ghosts faster the more you go on would increase the re-playability of the game that finishes once one gets the medals. Cute job!

This game has a really nice visual appeal and I like the soft colours of the environment, it really gives a calm, relaxing vibe of an oneiric experience towards a world full of mysteries to unravel. I like the overall vibe the game gives you and the style is lovely. Controls aren't always intuitive but overall you understand how to use them and which ones to use. I like the sound of footsteps and even though there doesn't seem to be a soundtrack yet, I like the lack of external sounds, maybe adding some natural sounds would give a more immersive experience. Despite everything I like exploring this world, however I noticed a bug that occurs every time I reach this area, shown here in my dump file:

https://www.newgrounds.com/dump/item/9ca9b0f0bdc604d54c276c56bfcdf3bf

Every time I try to go up the first step, the animation seems to glitch and it takes me back to this step. I've already tried reloading the page several times but I still get this problem. This is not the first time I see this game in the UJ section of Portal, and even back then I encountered a bug that blocked my character in a previous area. I understand the need to fix the problem. Now I notice that that bug is gone but there is this other bug. I gave it 4 stars because the game is very promising despite this bug that I hope will be fixed because I would genuinely like to continue exploring this dream world. I hope it will be fixed so that I can also give it a higher rating and a much more thoughtful review.

Best of luck with your game, and congrats for making it with flash back in 2012^^

anthony-p responds:

Thanks a lot ShangXian for playing it : o ) No it's not a bug, it's just because i'm in a "work in progress" and the part where the character can't move is the part i am working on to continue it.
Because this game is a old Flash game project from 2012 and he is only runnig with a very recent RuffleJS emulator : i am testing if the game is running well in Newgrounds and i upload theses Preview to see if people on Newgrounds are arriving to playing it good conditions : o )

Music and other sound are in the original old 2012 version, i'm working on adding it to the game very soon.

I see some comment so this is the proof that my game is working well with others in this page. So i will upload other finished part, and upload very soon all the next parcours.

This probably one of the shortest reviews on a work due to a series of things that made me lower the score from its initial 4 stars (mainly due to the cute pixel art and catchy music which I enjoyed) to 3. The very first thing that is greatly noticeable is the non-existent function of arrow keys, initially when the game was UJ the keys were W and S. I tried to use them and they didn't work, now that I see in the description the keys are Up and Down arrows, they still don't work like HerrGammelig rightfully pointed out. I've noticed that if I press many times I manage to move a bit the character with the Down arrow but nothing happens if I do the same with the Up arrow.

Another thing I've noticed is that every time I reload the page and the game starts an ad appears below the game, nothing too problematic since I can just remove it by clicking on X. It's just curious that it appears, but it doesn't jeopardize the gameplay experience.

Last but not least the joypad that can be used as alternative to the non-functioning arrow keys may be useful but I've noticed that sometimes when I press it down to make the character go down, it seems to freeze and let the character continue going down unless I stop it. This can be pretty annoying if you try to shoot the robots in a fast way.

Another thing I didn't understand is that if I have to destroy all robots in each corner or I have to move up and down across the corner of the planet to kill as much as I can. A strange thing I've noticed that once the game ends (and I still don't know if there is a time limit or not) ending titles (the famous "thanks for playing") go down instead of up like they usually do. Maybe it's a bug or a glitch that needs to be fixed.

I have few suggestions to improve the game and make possible getting the last achievement that is becoming quite frustrating to me (congrats to the first 5 people who got it):

-make instructions more clear both in the description and in the game
-fix the arrow controls since they don't work at all
-add an "option" section in-game where one can decide to switch from arrows to in-game joypad and viceversa
-add description of the enemies in this hypothetical "Instruction" section of the game, where it's explained their weak points and how to avoid their multiplication in order to optimize a strategy.

I understand that a 100 points medal require a lot of effort but with these conditions it gets very difficult for majority of players. Hope this helps, good luck.

UPDATE 19/04/2024: I finally got the last medal, I will share my personal tip on how to get it since I think to have found what might have caused its difficulty to get it.

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The last medal, 100 points worth, is not easy to get and not because of the task itself but of the game mechanics that seem to trigger the game ending. I explain myself better, hoping that others that will get it might confirm or disprove what I think. When you move the character you can shoot robots very closely and wait for them to spawn to kill many in a short time. I've noticed that when I try to apply this strategy when I get closer to 80 the game ends with the "thank you for playing" text and the medal doesn't unlock, maybe I even reached the score but trying to shoot many robots at once will trigger this glitch/bug. So I thought to kill some of them in a fast way (wait for them to spawn, and kill en mass) until I stop and wait in my starting spot for them to regenerate, then I go up or down (I preferred to go up) and kill one or two robots at time, then I wait for them to regenerate/partially regenerate and repeat the process. This slow and more patient way allowed me to finally get the medal.

But of course others more expert than me, who will get it (good luck with that!), might correct me in case this tip doesn't work and if they find a more effective way to get it I will update this tip.

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So my judgement is the same; lots of stuff to improve, starting from the controls otherwise the experience is quite frustrating if you aim at medal hunting.

SketBestReal responds:

Thanks so much, I'm going to fix the controls, maybe there was a code that does a "release" instead of "Pressed" when typing on the keyboard

Despite we are only 7 people who got the medal, I don't consider this an extremely difficult game once you read carefully instructions, especially for level 1, and get a grip of the main mechanics that change in each level. They helped me, especially with the first level. The only level that gave me "nightmares" was the second level, mainly because I tended to keep pressed the down arrow when I just had to tap it, and this created difficulties at balancing Mario XD
I admit I almost ragequit but my patience prevailed and I finally managed to pass that hellish level. The face birds are the same from Flappy Bird may not be a coincidence since the game is not easy and require a lot of maneuverability and skills, so I saw these birds as a funny reference to this other famous game.

Third level was extremely easy for me, after an initial fail that allowed me to calculate how much I needed to fly before landing, I could land safely the second time I retried the level. I like how the game combines nice details of the background with a more simplistic look of both Mario and the plane. The music rocks and helped me a lot at keeping focus on my task, especially on the bird level. It's a nice choice that helps focusing. Maybe because the levels are not always that easy to go past, especially level 2, increasing the value of the medal from 10 to 25 would be nice but I don't complain the choice of 10 as value. It's just a suggestion, maybe for future games.

Besides this I enjoyed it, nice job!

This was a really fun, pixel, text-based game to play and I liked to experiment different commands to get the easiest achievements. A command was particularly funny when typing it (SPOON, the message is "the spoon grows arms and legs and starts dancing. No, not really"), also typing BOWL gets a funny message. Graphics is fun, the music is very fun even if I liked to mute it and play in the background Rebecca Black's Friday XD to make the experience more immersive and fun. While listening to it, I've noticed some parts of the lyrics are put in the medals' names. Nice and fun reference. I am a relatively fast typer so getting the "Everybody's Rushing" achievement wasn't that hard (my current score is 00:00:37.49) but the problem was to get the right combos to complete each of the three main tasks (feeling stylin', hands washed and you had cereal) to get to the party. So after experimenting I finally found the combination of actions to perform in order to get the achievement.

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Let's first start with the easiest ones, those that imply a simple input to get the achievement immediately:

-Suicide
just type DIE or SUICIDE anywhere in the game

-Oh poop I
pretty straightforward, type POOP anywhere in the game

-Derp
just make 5 typos

easy achievements that require extra commands to obtain the medal:

-Oh poop II
type BATHROOM, then TOILET

-Burn Baby, Burn!
type BATHROOM, then SHOWER

-Cereal Killer
type STAIRS or HALL (pro-tip: I suggest HALL since it has less letters and it's easier to type in a fast way), KITCHEN, PEANUT BOWL (pro-tip 2: you can type PEANUT AND BOWL and you'll get the same result but I suggest just PEANUT BOWL because you will type faster, useful for the "Everybody's rushing" medal) and then type EAT

-Have a nice trip!
type CLOSET, then DRESS and finally type again HANGER

-Oh poop III
type CLOSET, DRESS, BEDROOM, BATHROOM, and finally DRESS TOILET (don't flush the toilet first!)

-Poop Princess
this achievement will automatically unlock once you get all Oh Poop achievements

-ZAP!
type BATHROOM and then SINK

Well, now we reach the achievements that require some conditions to be obtained, the easiest one is "Going Viral"

-Going Viral (viral ending)
while in your bedroom just type COMPUTER

-Partyin, Partyin, YEAH! (normal ending)
start from the closet to get your first condition to go to the party because it's the fastest way to end the game and end it in a fast way (less than 2 minutes), so the commands are:

CLOSET, DRESS, BEDROOM, BATHROOM, FLUSH, DRESS TOILET, DRESS TOASTER (1st condition: feeling stylin'), TOASTER, SINK SOAP (2nd condition: hands washed), BEDROOM, HALL, KITCHEN, CHOCOLATE BOWL, MILK BOWL, EAT SPOON (3rd condition: you had cereal), HALL, DOOR, FRONT

you beat the game and if you are fast, meaning you manage to beat the game in less than 2 minutes you will get two extra medals:

-Everybody's Rushing
-FUN! FUN! FUN! FUN! (100 points worth!)
reach the party after completing every task and/or achievement
-Winaholic
you get all three "You Win" endings

Now the last medals, the losing medals

-Partyin, Partyin, NO!
CLOSET, DRESS, BEDROOM, BATHROOM, FLUSH, DRESS TOILET, DRESS TOASTER, TOASTER, SINK SOAP, BEDROOM, HALL, KITCHEN, CHOCOLATE BOWL, MILK BOWL, EAT SPOON, HALL, DOOR, NO

-Road Kill
CLOSET, DRESS, BEDROOM, BATHROOM, FLUSH, DRESS TOILET, DRESS TOASTER, TOASTER, SINK SOAP, BEDROOM, HALL, KITCHEN, CHOCOLATE BOWL, MILK BOWL, EAT SPOON, HALL, DOOR, BACK

These two losing endings will trigger the achievement "Loseaholic"

-Loseaholic
get all deaths possible in the game

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As I said at the beginning of my review the game was very fun and I think I will replay it again for the fun now that I have all achievements. Nice job, keep it up!

This was a very lovely, fun game to play with multiple choices and different endings. In a way it's a cute reminder of the wolf within us, but I also like how you can decide to change slightly each ending despite getting the same results if you do the path to get said ending. The only ending I had some difficulties to get was the "Love Breaks All The Cuffs" because I couldn't find the right sequence action, until after many trials and errors, I finally got it. I post here how to get it:

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To get the "Love Breaks All The Cuffs" achievement go out your house, keep your human form until you reach the guy in the same area where the woman is. Scare him so he sees her and goes to her, then turn into a werewolf and kill the couple (feel free to become a werewolf when the priest sees you to remove him later). Reach the point where the cigarette machine is, destroy it and return to scene where you killed the couple. It's not necessary to kill all cops and then let you arrest in the same point where you killed the couple. I did it around the church area, I killed some cops and then they arrested me. Once you are in jail, here starts the condition to get the medal: wait for the policeman to get very near the cellar where you are, then press "SPACE" and turn as werewolf in front of him. He will be fascinated and will transform into a werewolf too. The medal will appear, don't press immediately "R", wait for the next lovely scene where you see the protagonist and the policeman looking at each other outside. Press "SPACE" again and you will see this lovely scene:

https://www.newgrounds.com/dump/item/ad490cb9f5810cbcde020da31458fb82

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The graphics is really lovely in its simplicity and music is lovely. I liked it a lot, thanks for making it.

Ok, this was a really fun and cute adventure where you control a lovely squid that has to dive in depth to unravel the mystery that made him/her embrace this journey. Music is really spot on for the type of task the squid has to do, the pixel graphic is simple but well done and I liked the contrast between the more 3D-like vibe of the borders and the simple 2D appeal of the characters. I like how each level increases difficulty the more you go on in a balanced way without getting too frustrating when things get more complicated.

The game is short, and gameplay dynamics quite straightforward and I liked the different types of enemies the squid has to face because each of them require different strategies to circumvent them. I liked the last levels with their challenging nature to combine the different strategies learnt in previous levels.

There are two things I've noticed when I started the game though:

1) loading time before the start screen appeared

It seems that it takes a bit of time to load before start playing for real, maybe because it's still in initial phases, I don't know. I'm glad that I am a very patient person and I waited to enjoy it.

2) the character freezes in the initial screen before diving deep in case I decide to swim up. This has led me to reload the page and wait again a bit long for the screen to fully load.

I know the game is meant to be simple and short, but maybe adding some power-ups, even temporary, to counterbalance the overwhelming force of the enemies in last levels would have made the game more challenging. I was hoping for a final boss (maybe with different phases) but the final level was quite satisfying in its difficulty especially for the short range of the squid attacks. I enjoyed it nonetheless and I found funny that you could shoot the beloved one XD
I did it the first time and I feared I had to re-do all levels, thankfully it wasn't the case.

Overall a fun, cute experience, keep it up!

This is a really funny game despite it's shortness in terms of playability after you found all tankmen. I found the description of each Tankman medal pretty funny and my mind couldn't read them without having Johnny Utah's voice in mind XD. My mind read them with his voice. All medals are quite easy to get and actions to get them are pretty straightforward to perform. Maybe the only medal slightly difficult to get is the "Where's Waldo?" medal because the canvas is small and there are lots of details, and the bright colours can be distracting.

I've found it by accident when clicking randomly in the canvas because something told me that this medals was related to one of the characters depicted in the game, so to be sure I temporairly removed the medal and clicked in the area where he is, and I got it again.

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I post here where to find him since it's a 100 points worth medal:

https://www.newgrounds.com/dump/item/fb6bc88edf6a6feedf1620b03eb7265e

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Overall a really, short, nice game. I enjoyed it. I would like to play other games like this and kudos for making it in just 5 hours^^

This game has the potential to have some interesting game mechanics, I enjoyed the music and overall graphic in its 3D simplicity. I also enjoyed the characters' design, but the main reasons that made me vote it 3 and not a higher score are:

1) lack of a clear, detailed instruction for each mode besides a simple explanation of which controls to use in each mode. Maybe adding a description for each mode with a title (even a funny-sounding title) and what to do. Plus I've noticed that you mention mode 5 but I only see mode 1, 2, 3 and 4. For mode 1 and 3 I understood what to do but the other two weren't that clear in showing requirements to achieve a score, in fact in the submarine level, besides getting the purple crystal, I don't know what else to do except for swimming and avoid that green thing that swims. Same for minigame 2, besides using arrow keys I don't know what else to do^^'

2) no levels to progress besides the mere accumulation of a higher score as much as possible. Don't get me wrong I enjoyed minigame 1 and 3 but I would have preferred a progression that made the level more challenging. I hoped for example in level 3 an increase of speed the more I ran. I ran for more than 3000 meters and I didn't notice any change in speed. I would also suggest to add obstacles in this level to make things more challenging and interesting. Plus I've noticed that I can move my character across the screen without fearing of losing as long as I don't jump forward, I don't know if it's a glitch or not.

3) lack of score leaderboard and/or medals. This would have extended the playability and longevity of the game imho but I also understand if you didn't want to add it.

So in conclusion the game still seems to have some elements that make it look like a scratch game than a finished one but has the potential to become something more interesting if new mechanics, levels, challenges, power-ups, etc. are added. I had fun though, so keep it up!

Not bad, I enjoyed this short but nicely made game. The music makes you feel focused on the task, the graphics are nice to look at in their simplicity (I liked how bricks were rendered). It's a game easy to complete as long as you measure the speed at which you have to go in certain parts. In the levels where spikes appear there are two levels that might seem a bit difficult to get past, worry not because there is a way to get past through them.

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Pro tip: there is a safe area where you can phase through the spike and reach the end, here the first level where this appears:

https://www.newgrounds.com/dump/item/a72fca21d90207d89f297522b1096861

and the second one:

https://www.newgrounds.com/dump/item/7aa738f033467bafb31b16a06aa4d70e

I passed all levels using a touchpad, BlueMonday1984's tip is more than valid as this removes the anxiety inducing effect using a touchpad in such situation gives because you might go too fast or touch the walls/spikes/black blocks, etc. especially if your touchpad suffers from ghost touches. In that case, alternatively to a MaxAutoClicker's "hold" click type, you can always use a mouse. I used a touchpad though and as long as I went calmly and slowly I could finish all levels.

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Fun and relaxing casual game that rewards you with easy medals, thanks for making it^^

The more I discover about Newgrounds, the more I see different worlds, flavours and hues.

Joined on 12/3/23

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