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ShangXian

72 Game Reviews

19 w/ Responses

This is a very simple game characterized by a simple graphic with no music except for the clicking sounds. The medals can be unlocked but, because there is a not visible connection to the API system in the shape of a windows asking you if you want to grant permission in order to unlock medals in your account, it's not immediately intuitive how to get them, I will tell to future players how to unlock them.

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Simply put: click on the character, reach the objective i.e. unlocking Sussy (10 coins) by reaching 10 clicks, then click on the among us red guy and RELOAD the page. The medal should be unlocked in your account. Repeat this process for the other medals (reach the medal goal and then reload), but for the 10 thousand clicks/money you have to do it manually or with the help of an autoclicker to be faster. So click until you reach 10,000 money, don't spend them and reload the page.

For the Platinum medal (the secret medal) you have to get all the medals in one playthrough. How? First reach and surpass 10,000 money/click without spending them (manually or with an auto-clicker), then start unlocking in order Sussy, Monka, Bf and Monika. After this reload the page. I did this and I got my last medal. Happy medal hunting.

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So a really easy game, my only suggestion is adding some music or a mute button for the click sound which can be quite annoying after a while. Besides this I have nothing else to suggest, I had fun getting those medals. Cute job.

What an intense ride trying to be able to defeat each boss and unlock characters. It wasn't always easy because trying to figure out how to unlock 1CC medals got almost jeopardized first times I tried to test some hypothesis. Someone said it's repetitive but I disagree because even if the basic core is a vertical flight where you have to shoot down enemies, the variety of enemies, the dynamics of attacks of each unlocked character, different strategies in boss battles and the objective beautiful pixel art accompanied by the cool music (seriously I would love to add them to my playlist because I love them all but my favourite is the Glitchzone one) make the game very enjoyable and long-lived if you aim at high scores and improving your dodging skills.

Asides from the mere score, I liked the story because as we progress through levels we know something is off. P-bot already warned us in the first level but the fact he was off-line in the third level is foreshadowing for the next one if one pays attention. Admiring ScepterDPinoy's art while playing was a joy for the eye, because I am used to admire it in the shape of artworks but seeing it in a dynamic context such a videogame was quite entertaining and his art is always synonym with quality. I love his attention to details and colours not to mention shapes. It's a highly inspiring art for those like me who like to experiment with pixel art.

The music was another great element of the game which enhanced a lot the 90s Super Nintendo vibes. For those like who lived that era and played those games, seeing this here for NG 30th anniversary was a lovely surprise and this game pays a great tribute to this anniversary. I liked a lot the many references in the game, especially the addition of Peter the Ant, a character I enjoyed to play with in the games he is featured and sadly went a bit under the radar.

As I mentioned above the variety of enemies and attack patterns of both the characters and enemies make the game very lively and I liked trying to figure out how to beat them. I've also noticed that each unlocked character has slightly different enemy appearance, at least in the third level when I played with Sunny Side compared to Nova Pilot, same with other characters in other levels such as the last. Maybe I'm wrong but I liked this variation.

I liked the fact you can increase your score if you manage to hit enemies that appear during extra battles to unlock characters even if this can only happen one time a day since the progress gets reset the next day. Medals weren't easy to unlock especially at the beginning when the requirement to unlock them was to pass each level with no hits. Frankly it was too demanding for those who approach the game, especially those like me XD. In addition to this the large hitbox of the ship sprite, quick attack pattern made this quite unforgiving and I barely managed to unlock the first medal hitless. Because of this I initially gave 4.5 stars but when yesterday I saw the change, and the type of change I wanted to see in terms of medals, I raised to 5 stars. I like when creators are able to change things for the better. Medals heavily rely on positive reinforcement, allowing the game to be long-lived because people are willing to play it again to reach the goal. But if the requirement is too demanding and challenging and it's the sole requirement, then people lose interest and frustration builds up.

The only medal I have yet to unlock is "TRUE GAMER 1CC the game" because I didn't understand what I have to do to unlock it, maybe unlocking all characters in one go?

Besides this I liked boss battles, especially the last one which was very challenging due to that damn pink bullet that follows you and unless you make circular movements in the first 3/4 of the battle and then go at the side of the screen and use zig-zag to avoid its attacks in the last part of the battle, winning this battle is quite difficult. I posted below a video on the strategy I used to avoid being hit.

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I share here some visual tips on how to beat the last boss since it's not that easy being able to unlock last character and win in a single go the game:

https://www.newgrounds.com/dump/item/6646b448c883aed497788298ef50daf6

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This was a true tribute to a site that made Internet culture history with its priority on creativity and art in every shape. Thank you for making this game, I will play it again to figure out the last medal but also to beat my own score.

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UPDATE 11/07/2025: I finally managed to get the last medal, a true hell for someone like me who is not that used to arcade shooter games (I've played very few in my life), and you know what? I technically unlocked this medal twice, because the first time it unlocked in-game but not on my profile simply because API decided to disconnect the moment I got it, so I had to redo everything with lots of attempts, anger and an immense amount of resentment. Resentment and determination were the fuel that allowed me to finally get it. It was intense and in a way it taught me a lot about myself (I'm not someone who gives up easily if I know I can manage to reach the goal and this applies to everything, not just games).

I forgot to add in my review that I liked how varied the boss fights were, the first one is pretty easy, just position yourself on the opposite side where the tank fires and keep firing, the third boss is perfect for farming points and increase your score (and yes I want to beat my own score) but it's also a fight of resistance (avoid touching glitches) and patience since you just have to position yourself on the side of the battlefield and wait for the perfect moments to hit both Peter and the teacher. Paradoxically the boss fight I found very anxiety-inducing (if you aim at 1CC game medal) is the second boss, because there are no safe zones to locate and you have to dodge the attack in a mimicking way, in some parts, the boss's attacks. Small circular movements to dodge the poop clocks and the boss's fire. To be extra safe slide on the sides. The fourth boss fight is mostly about resistance and dodging skills while the small pink bullet follows you especially in the last 1/4 of the battle. Alternatively you can also go very upwards, position yourself on the sides and keep firing; this way you don't have to worry about getting hit. It's a curious thing I discovered casually while battling P-Bot boss.

Another advice I want to share, and I thank @qwerty741 for telling me (so all credits go to him), is to disable the invert focus which is set on "ON" by default, because doing so will actually slow your movements when you need to perform micro-dodges. If it's set on "ON", pressing shift to focus will speed you up instead of slowing you down, while your default movement speed is slow instead.

Good luck to everyone who aims at the 1CC medal, you will need lots of patience, focused study of enemies attack pattern, level structure and boss fights, training of eye, brain, reflexes and hands movements and resentment!

A suggestion for the creator of the game: I know "SHIFT" key (left to be precise) is the default key of slowing down movements when dodging attacks (if set "OFF"), but how about making key "X" or "C" the invert focus default key? Why am I asking this? Because in my personal experience I have troubles with fingers if I want to slowly dodge attacks in small areas and firing at the same time. Fingers are too distant for my likings and I have to be very quick if I want to perform such act which can be difficult in some parts where there is a fast-paced succession of enemies attacks. And because of this I never used that key. A more close key to the SPACEBAR one would make things easier. But as I said it's just a suggestion.

Last tip I would like to give to others: use Pee Man, after unlocking him, because I found him the best both when it comes to score (my highest score is thanks to him) and the wider attack range due to the nature of his fire or liquid in this case. Pee Man helps a lot more at clearing up areas and enemies. Pilot Nova and Sunny Side are good too, while I found Boyfriend and the white guy, whose name I can't remember, the worst in terms of attack range and type of attack.

Well, that's all folks!

Default responds:

Wow, thank you so much! I'm really glad you enjoyed the game and it's super cool that you managed to unlock all the characters!

1CC means 1 credit clear so True Gamer requires you to beat the whole game without losing a credit. We'll see if anyone actually manages to get that medal legitimately. Might remove it eventually if not

Sorry considering the current events I couldn't resist to type this shit XD

I, Donald J. Trump, under the watchful penis of Mammon, plan to enact the following policy in my first 69 in office. I will Migrants remigration, and I promise, I will also work with USA! to ensure mutual cooperation of Grabbing the pussy. It is also, with Bold honour, that I Donald J. Trump, will Political institution dismantle!

To my rival in this race, Trumpy, I want to say you have been a really Bad person to fight this race with, but now I wish you nothing but President in the future. As we know, there can only be one winner here, and I want to thank my supporters, you have all been Brave throughout this campaign.

In closing, I just want to say, no matter who you are, or where you live, I am your president, and I want you to remember My tariffs on the whole globe!

Fuck you!!

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One of the best games ever!

Ok this was certainly an experience both as first experience and as more seasoned experience. The first time I tried it I was grinded to death almost immediately, I couldn't resist more than six seconds and I initially decided to temporary quit it and try it when I felt more comfortable to face those blades. Three days ago I wanted to test my skills and I loved how my skills skyrocketed once I gradually studied each saw pattern. Thankfully attacks are not random and follow a specific pattern. Some patterns are easier than others and the more you play it, the better your reflexes and eye-hand coordination becomes. My current best I aim at surpassing is 02:09. Kudos to those who reached way more than 3-4 minutes but ofc kudos to everyone who managed to get all medals. This has become one of my favourite games on NG because it succeeded in combining challenge, difficulty, gradual skill acquisition, variety in saw attacks, addictive nature and feel of progression in terms sawblade dodging.

Another strong point of this game is the contrast between the goofy minimalist graphic and the very difficult attack patterns combined with one second duration of platforms once you jump on them, so timing is essential but also the ability to move at proper speed and pressure movements and jumps.

I've noticed the song helps me to keep track of the time because I memorized the first 42 seconds of the song, so I know when I am about to reach one minute or not. This is a nice touch, I like it!

The only three times I raged was because of my stupid errors during the gameplay on attacks very easy to handle, not because of the game. I like when games make you rage because of your skill issues and not because they are half-assed coded with wonky control or luck-based events. This is when a game is ok to me despite its difficulty. Below I share a video as guide to those who still struggles with attacks:

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I post here a video I made that shows some tips on how to handle some of the attacks you will encounter, the diagonal attack is one of the rarest but once you mastered it, it becomes relatively easy to dodge it. You won't find it in the video though. I resisted 01:37 here:

https://www.newgrounds.com/dump/item/5504a66444077e9e12ad882018826a27

You can always convert into mp4 this mkv video in case you have problems at watching it.

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Well, good luck to those who have to endure this torture XD

personal headcanon: the horse doesn't die but lives in a perpetual cycle of life and death, forever condemned to jump, run and avoid those blades for the personal amusement of a cruel entity.

Great job btw, keep it up!

Pic0nj0 iz t3h r3al fuckin6 kin6 0f t3h P0rtal, n0t that fak3r! Anyway I <3 typin6 with t3h$3 charact3r$, it'$ a fun and unu$ual way 2writ3 a r3vi3w. I lik3 t3h 3a$y m3dal$ but what I lik3 t3h m0$t iz t3h mu$ic ch0ic3. 3ach track haz it$ uniqu3 vib3 and trait that w3ll r3pr3$3nt Pic0nj0'$ charact3r. I didn't kn0w thiz wa$ a dat3-$p3cific 6am3 wh3n it c0m3$ 2m3dal$ and thiz all0w3d m3 2dizc0v3r thiz day. I didn't kn0w thiz wa$ a dat3-$p3cific 6am3 wh3n it c0m3$ 2m3dal$ and thiz all0w3d m3 2dizc0v3r thiz day. T3h 6am3 $h0w$ it$3lf with a v3ry $impliztic 6raphic but I lik3 t3h drawin6 and t3h r3laxin6 tim3 $p3nt lizt3nin6 23ach $0n6 and it'$ a mu$ical 63nr3 I <3 p3r$0nally $p3akin6. Pic0nj0 iz 6r3at3r than j00 and j00'll n3v3r b3 abl3 2r3ach hiz l3v3l which iz 0v3r 1337!

"K0rd3d (ft. Larrynach0$) (Pic0nj0 0$T)" iz my fav0urit3 $0n6 0f thiz c0ll3cti0n b3cau$3 I <3 h0w $0lid t3h 6uitar pr06r3$$i0n iz. I <3 that iz haz a $tr0n6 3pic battl3 m0m3nt vib3 and in $0m3 part$ 3v3n $imilar 2"H0p3$ and Dr3am$" by T0by F0x. All $0n6$ kick a$$ but thiz 0n3 in particular iz aw3$0m3. 6r3at j0b! And 0fc 6r3at j0b 2j00 f0r makin6 thiz $impl3 but 3nj0yabl3 6am3 <3

This was a great game to experience because of its twisted way to control the square. Graphics are very simple but I don't care for games like these whose aim is to make the player user their brain and skills to pass levels. The music is very relaxing and I am still running the game despite beating it three times in a row (I wanted to figure out why last two medals didn't unlock and I will explain that later), because it has the charm of those tracks perfect for a long, tiring day. It's a balm for the mind.

I wrote down all keys for almost all levels, except level 20 which I used the cheatsheet because I couldn't figure out the correct input for "left" and "right". The real level I found truly hellish at the beginning was level 19, the hardest due to the initial slow learning curve for the concept of "toggling" controls. Medals are pretty straightforward to get but two of them might not unlock ("Mastered" only unlocks after unlocking other medals, but one in particular might be tricky to unlock if you don't pay attention to the game).

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The medal I am referring to is "Best eyes in business" which says to collect all hidden collectibles. Easy peasy since they can be collected with relative ease when completing levels, they are found in accessible areas of the levels, BUT there is one single collectible that can easily be forgotten if one is impatient to start playing. That's the one at the beginning of the game where you see the writing "Uncontrollable", the collectible is in the second "O" of the word. You can see it here in this screenshot I took, the location of the collectible is shown with the blue arrow:

https://www.newgrounds.com/dump/item/6d9e0c27ed3b31a94edc1bc18afc4ad3

I liked this funny element because it tricked me XD

Originally I thought the last two medals didn't unlock because of the different simulator (in some games I got medals with Ruffle but not NG Player and viceversa), but I was proven wrong until I noticed the collectible in the "O". Unlocking it, allowed me to unlock the last medal as consequence.

Some tips for level 19:

level 19 is the hardest level because of the learning curve of toggle concept. To pass this level you have to toggle arrow key controls, but initially it's easy to get lost because you can be confused by movements and sudden stops if you click a second time. To master this I suggest to experiment a little with the first platform. If you click the left arrow, the square will move to the left but if you click a second time the left arrow, the square will stop moving. If you click up arrow to jump, the square will jump and if you click a second time the up arrow, it will stop jumping. Same with right arrow, and the same basic concept extends to movement combination.

This means that if you move to the right and jump at the same time, the square will move to the right AND jump at the same time until you click a second time right arrow and up arrow to stop it (it doesn't matter the order, you can click up first and right arrow then). This is the trickiest part to master this level, so my suggestion is to make baby steps. What do I mean? I mean move first (first click) then stop (second click), jump first (first click) then stop (second click). Gradually with lots of trials and errors you will master the timing and the space to jump over the spikes. The more you try, the more clear this suggestion of mine will be and the easier level 19 will become. In fact it has become my favourite level after figuring out toggle. If you have to do a movement combination such as movement + jump to cross a spike, my advice is move and jump (after finding the right spot and time to do it), then after jumping over the spike click immediately the movement key (left or right depending where you are in the level) a second time to stop the movement and then click a second time up arrow to stop the jump. This way you will be able to take your time in order to find the right spot and timing for the next movement + jump combo. Prioritize always the left/right key when stopping first because you will hit the spike as the square is toggled to keep moving until you stop the command.

I don't know if this is clear, but I hope it will help those who still struggle with level 19.

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Well, nice job with this game, I truly liked it and I will replay it again because I had fun. Keep it up and have a great day!

The concept of the game is interesting, the graphics are nice and overall mechanics easy to grasp (use SPACEBAR or UP arrow to jump), levels increase in difficulty and I understand this but here it comes my criticism and honest opinion:

1) speed
The ball is too slow for my liking and I am a person who enjoys slow-paced games compared with those more anxiety-inducing fast games (hard mode of Blue Chasm is a prime example of what I mean, you can find it here on NG), because they allow me to study the level and make a strategy that works best for the level itself. But here I see a ball that is rolling too slowly and in a way the game looks laggy, making the whole experience not fun at all, sorry. I like discovering the perfect timing and spacing but not with a game that seems to run too slowly and make the experience frustrating almost immediate after a few tries.

2) level design
Sadly I am stuck at level 4 and for now I can't go past through it due to that extremely annoying narrow space, and re-doing the level over and over with such laggy background, doesn't make me want to continue the game for now. I will try in future, but not now as I didn't experience much fun because of this level. And I am more than happy to collect all coins and redo levels over and over if this means I can progress no matter the trials and errors, but again the lag or lag-like feel the game has removes all the fun of keep trying.

3) jump timing
It seems jump timing has a too small window, making very hard in some areas which is not necessarily a bad thing if it weren't for the too slow rhythm of the game. Making it larger without making the game too easy would be nice, but honestly removing this slow pace/lag would be great to make me want to try the game again because it has a lot of potential to be a fun, challenging, hard game that tests your skills.

The pixel art of the levels makes the game adorable to look at, maybe adding some sound effects when the ball jump or when it gets destroyed after hitting an obstacle would have made the game more realistic in term of sensorial experience (chiptune is perfect for games like this).

I can see the effort and I am glad for the frontpage, congrats for it, but at the same time working on lag/speed, and jump timing would make this game even more enjoyable. In future I will try it again. I would like to complete the other 16 remaining levels.

EDIT 10/06/2025: I noticed the controls feel a bit better and I can appreciate the lovely music and sound effects but still I am stuck at level 4, seriously if someone can tell me how to pass that fucking narrow space I would be more than happy. Raised a bit the score due to some slight changes.

EDIT 12/07/2025: Sorry but after trying again at figuring out how to beat level 4, I got stuck at level 3 with that very annoying little time frame and space to jump. This for now doesn't allow me to test some strategies for level 4. Not to mention the lag I begin to experience after a few tries, making the whole experience frustrating at best and not giving me any feel of progression and skills acquisition. Because of this I lowered a lot the score because a difficult game still has to give you the actual feeling of progression and skills development for it to be played again. It's not fun at all to me. Strong points the pixel art and music despite it begins to break but that's not the problem for me. I can accept a non-existent music after a while, but I want a challenging game to be playable at least.

This is a lovely game with an engaging story with its puzzles that make you think. I remember this series because I've played previous chapters. It's challenging in a way that once you solved the puzzle, it makes you feel satisfied, and I like how some levels require precise timing to solve it and avoid burning or making fall these zombies. The music is very catchy and relaxing. I would run the game just to listen to the track. BUT there is a thing I want to point out and I don't know if this happens only to me (others should test what I'm about to explain): I can't get past level 9 of Act 2.

In this thread I explained what happened after Olskoo managed to fix the problem with medals (thank you because I managed to get the first medal): https://www.newgrounds.com/bbs/topic/1198797/45#bbspost28080404_post_text

Basically once I reach Act 2, level 10/fig. 10 the game stops working: in NG player the game stops working all together and lags, the image of the puzzle takes time to load, in Ruffle I see the same. The level loads very slowly, the music lags and overall actions are performed in a very slow and laggy manner, making impossible, with the current state of the game, to get other achievements and progress the story itself. Too bad because I was enjoying this game a lot and I enjoyed the previous one I played some time ago. Despite this flaw/bug, and I hope it gets fixed soon so others can enjoy this game, I still leave 5 stars due to my previous experience with the series and how interesting the game is.

If the game gets fixed in a way or in another, I will edit this review. Have a good day!

My current best is 00:01:52.73 but besides this, I enjoyed this game a lot despite its difficulty. I remember I first encountered this game last year but at that time I haven't developed any skill for these types of games, so I pretty much abandoned it to re-discover it yesterday evening with a different mindset. It was an intense experience that made me discover your other games which are challenging but highly satisfying once you understand how to beat it (this is a trait of other games of yours). I can see a potential inspiration from Accelerator but it also has its own charm.

It's an addictive and immersive gaming experience that tests your reflexes and eye ability to adapt to relatively high speed. I feel to give some tips to best optimize the experience:

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First use a mouse rather than the touchpad. Movements are a lot easier to manage and control, and it gives a higher sense of control which is always a nice element in hard games tbh (it may help to keep frustration at check).

Second study the types of obstacles: I've noticed there are the big ones with circular holes that move a different speed, the rotating big cross, and the asterisk. I love the asterisk the most because they have large areas to cross and allow you to see easily the next obstacles, giving you enough time to prepare a strategy.

The rotating cross can be a pain in the ass if you don't make small circular movement with the mouse to enter the empty area and avoid being hit by the cross arm. I personally go past the lower parts of the cross (usually from the left) because it gives me control of movement and prepares me to the next obstacle.

The big ones are relatively easier to manage as long as you just enter the hole the very moment you see it.

First times you will lose a lot because the eye and hand must adapt to the speed and these neon-colours which can be distracting sometimes if you are too focused. Worry not though, the learning curve is pretty fast once you make almost 20 tries. You will notice this once you see the resistance time increasing slowly but steadily.

pro-tip: maximize the advantage you have the first time you start the game because only during this moment, obstacles are away from each other, giving many empty spaces that allow the player to gain time and study better obstacles themselves. If you lose the following games start immediately with more obstacles, making more difficult to reach one minute. So if this happens, just reload the page and you will get this advantage with few obstacles at the beginning of the path not in close-range one from another.

I was already mastering most of the game but once I've noticed this nice exploit, I took advantage and allowed me to get the medal.

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Really cool experience with nice and simple graphic, challenging but easy to manage difficulty and overall satisfying medal. Thanks for making it.

Mantis1 responds:

Thanks for your review and gameplay tips!!

I applaud this game, it was one of the few games that gave me "heart palpitations" due to its strong fast pace combined with the need for near perfect timing to get through certain levels. This game is the opposite of who I am in video games; I love taking my time to study a level, I'm even willing to do very slow and repetitive actions if these then give me a strong advantage towards the end. I love grinding. This game was a step out of my gaming comfort zone. It was an intense, strong experience that managed to combine a good level of raging, skill, timing and satisfying achievements. When I started the first levels I didn't know that I could jump on walls and with wall jumps move to the next platform to complete the level, and I was very disoriented at first XD
Then when I discovered the wall jumps some levels were very easy to overcome others much less so.

Jigsaw, Gungun and Alley were the levels I hated the most due to the many attempts I had to do to complete them, while Obelisk was my favourite because it forced me to think outside the box with that perfect spacing that allowed me to take a huge jump to reach the end. Ultimatum was annoying af but I managed to finish it and it was extremely satisfying seeing last achievement unlocking. This game combined good rewards, that kept the player engaged to continue playing, and challenging levels. The difficulty wasn't always linear though, some levels were easier than others, for example Bowser was easier than previous levels I had to deal with.

I also really liked the twist of the blood killing you if you stay in it too long. The game would have been difficult without the blood, but with the addition of this detail the difficulty level increased significantly which is not bad for games of this type. For someone like me, a game like this was a great challenge that left me with something in terms of video game skills. Obviously I will always be a casual gamer, but this game made me grow in terms of reflexes and eye-finger coordination. Congratulations, it's one of my favorite games among the difficult games made here on Newgrounds and that make you ragequit a lot.

10/10!

larrynachos responds:

Claret enjoyer in 2025?! Let's friggin gooo

The more I discover about Newgrounds, the more I see different worlds, flavours and hues.

Laniakea Supercluster

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